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Welcome back to Whiskerwood, Episode 5 of our Far Frontier playthrough on a custom-generated map. This episode is focused on cleanup, pathing fixes, dockside planning, and finally solving a very stubborn mining access problem. We begin with a full job and approval check, responding to viewer feedback by fixing poorly placed stairs, improving travel routes, and stopping unnecessary rerolls in favour of a more relaxed, personal playstyle. From there, attention turns to reshaping the settlement’s layout, with the long-term goal of creating a British seaside dock town feel — separating housing, industry, warehouses, and services into clearer districts. A large portion of the episode is spent wrestling with underground pathing, mine entrances, and slice-view quirks, eventually identifying what was blocking access and redesigning the approach using proper stairs instead of temporary shafts. Along the way, we expand housing, reorganise warehouses, improve logistics flow, and start training craft masters to speed up production across the colony. Trade, pirates, smugglers, approval edicts, and winter preparation all come into play as food variety improves and bonfires keep whiskers warm. By the end of the episode, the dockside vision is taking shape, mining is operational again, and the next big challenge becomes clear: securing copper to unlock the next research tier.