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Course 12: Tempest Waterway One of my favorite tracks, the counterpart of the beautifull Aquatic Capital track has caught a HEAVY rainfall and everything is flooded! Dark clouds are floating in the sky as you race through the ancient aquaducts. Is this foreshadowing a bad omen ahead? Could be, but don't let that discourage you from reaching your goal. The moving waters create strong currents that may prove difficult to control your movements, think you can handle it? Also the falling debris in the end can be used as a short ramp to perform tricks on to gain points on the gauge. There is a 100 point power up near the end of the track but you risk a chance riding a strong current over a waterfall. Shadow+Skates= Epic WIN! Shadow was created long ago by Prof. Gerald Robotnik as the Ultimate Life Form. Able to use the power of Emeralds to use Chaos Control, Shadow can warp himself through time and space in the blink of an eye. However, Shadow shares a lot in common with Sonic. He can skate at speeds fast enough to rival the speeds of Sonic's running. By harnessing the power of the seven Chaos Emeralds, Shadow is able to to transform into Super Shadow. He is bestowed with the new abilities of flight and near invulnerability, like Super Sonic, and his normal abilities of speed and his Chaos powers are greatly enhanced. What Shadow does in his spare time is unknown, but apparently he has the time to enter a race or two. With equal skills to Sonic as well as Chaos Control, you can bet Shadow will be no pushover. Probably one of my favorite characters to play in Zero Gravity, Shadow is the same as other speed characters. I'm glad to see that Shadow has his own board now, as well as the fact that his quills move as he rides. A detail I thought was missing in the first game. Also worthy of notice, is that he has the best line for when he does a Gravity Dive. "Here we go... UNLEASH GRAVITY!"