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In this series of the Star Wars Interworlds total conversion mod for Egosoft's X4, I'll be playing as a humble trader from Kuat Drive Yards in the core worlds of the Star Wars galaxy. We start with a Lambda Shuttle, a Brea Miner, and a TH1 Hauler, and use it and our business acumen to grow from a Kuat Merchant into a proper Chief Executor Officer! Star Wars Interworlds is an extremely well developed total conversion mod bringing Star Wars into the space economics and war sandbox of X4, and is also one of the best total conversion mods I've had the pleasure of playing. This Kuat Drive Yards run currently features the Reaper's Ship Pack submod for SWI, and in the future second part will include Dreadnoughts and Battlecruisers. Other mods include mostly quality of life additions: Capital Ship Loot Magnet/Fly-By Looting, Sector Explorer, Fix for Research Interdependency Visualization (fixed SWI research prerequisites issue), Apologize for Attack, Friendly Fire Tweaks, SWI No Shipyard Penalty - Full (removes player-only price penalty for shipyards), SWI Station Build Rebalance (reduces station module build times for AI and player both), Mules Supply and Warehouses Extended, Mycu: Equipment Tooltips (something that should be in vanilla X4...), Better Kill Credit, Ram: No Mining Penalty (removes undocumented mining penalty for player-owned miners not mining near mining beacons), Repair Lasers for SWI (adds ship-equippable repair lasers instead of only having it on the spacesuit - just a timesaver), No Police Scans for Player-Owned Ships (not relevant for this run), and various dependencies. https://www.nexusmods.com/x4foundatio... https://store.steampowered.com/app/39...