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In this Unreal Engine 5 blueprints tutorial for beginners, MizzoFrizzo will show you how to create a true first-person shooter. We'll set up a true first-person camera and movement, functionality to lean forwards and backwards, upper and lower body blending of animations, as well as adding a weapon, basic fully-automatic firing logic, and replicating all of this for multiplayer. Pitchfork is releasing their first game, Skyblocker, on April 16th, 2025. You can support what we do here at Pitchfork Academy by wishlisting it on Steam today! https://store.steampowered.com/app/34... Military Weapons Asset Packs: https://drive.google.com/file/d/1mWnQ... Patreon: / mizzofrizzo The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have zipped a blank 5.4 project with both weapons packs and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the project and open it, select both weapons pack folders and right click then 'migrate' and select the 'content' folder of your project to add them and follow along. 🙂 Timestamps: 0:00 - Intro 1:01 - Project creation 2:23 - Set up true first-person camera 6:09 - Rotate spine to lean forward and backward 21:48 - Add assets to project 25:35 - Retarget animations 27:23 - Add weapon socket 29:54 - Edit, improve, and insert existing animation 35:45 - Add weapon to character 37:38 - Add basic firing and line trace logic 46:09 - Replication for multiplayer 55:24 - Outro