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Review of UDES 03 Swedish tank destroyer of the eighth level, game World of Tanks. In this video, a full-fledged udes 03 guide, I INDOMITO together with you will analyze how to play udes03, study the best equipment for UDES 03, correctly arrange the perks for the udes 03 crew, consider the tactical and technical characteristics, tinker with the udes03 armor and other characteristics of this tank. #UDES03 #UDES03review #UDES03guide #guideUDES03 #UDES03equipment #mirtanks #UDES03reservation #UDES03perks #reviewUDES03 Time codes: 00:46 Reservation UDES 03 01:38 Cannon gun UDES 03 02:55 field modernization UDES 03 03:42 equipment UDES 03 04:30 crew perks UDES 03 06:51 replay of the battle UDES 03 Support INDOMITO = https://www.donationalerts.com/r/indo... Gentlemen, we are gathering a clan [T071] INDOMITO https://lesta.ru/clans/wot/509807/ UDES 03 is a tier 8 anti-tank self-propelled gun. It is in this vehicle that the highlight of the Swedish AT line first appears in the form of a hydraulic chassis with transformations into siege and marching modes. What are the nuances of the gameplay of this technique, how to use the modes correctly and what tactics should be used on the battlefield, we will consider further. Let's start with the main features of the UDES 03. Unlike previous vehicles in this branch, it has virtually no horizontal guidance angles -2...+2°. Only when switching to siege mode does it become possible for more comfortable shooting. When you press the X key (default), the PT changes mode within two seconds. The adjustable hydropneumatic suspension allows you to raise and lower only the rear of the machine, while the front does not change its position. After such manipulations, horizontal guidance is carried out when the vehicle body is turned, but the speed of movement is limited to 5 km/h. The situation with vertical guidance angles is much better: the gun rises up by +20°, and lowers, depending on the position of the stern in siege mode, by -14°. Among other indicators, UDES 03 has a record specific power of 26.37 hp/t, which allows it to reach a maximum speed of 70 km/s forward and 50 km/h in reverse. Thus, this tank destroyer became the most mobile among the compared equipment. The second advantage over single-level tanks was the stealth of the vehicle, which is again the best at the level, and in the game it occupies the 4th position among all vehicles. Having relied on stealth, the developers awarded the UDES 03 with the smallest safety margin. The visibility of 350 m is also a little disappointing and puts this vehicle on a par with Soviet tank destroyers in this indicator. But the situation is slightly corrected by the high communication range, which makes it possible to work on allied light at a distance of 887 m. The top gun is perfect for battles even with 10 levels. Excellent penetration is combined with a very high flight speed of projectiles: armor-piercing sub-caliber 1400 m/s, and gold 1560 m/s. This is a rare occurrence; most often, the speed of gold projectiles is equal to normal ones or even less. The one-time damage per shot is average for a level 8 tank destroyer. The UDES 03 paid for its excellent camouflage coefficient with an almost complete lack of armor. Even levels 6 will be able to penetrate without much difficulty, and landmines will hit with maximum damage. Therefore, in terms of protection, we can only rely on a low silhouette, which will help to remain invisible to the enemy for as long as possible. ADVANTAGES AND DISADVANTAGES A detailed acquaintance with the tactical and technical characteristics of the tank allows us to highlight a number of pros and cons of this vehicle: Advantages: excellent dynamics in traveling mode; siege mode significantly improves the weapon's performance; the best camouflage at its level; excellent penetration and speed of projectiles; high communication range; comfortable UVN in siege mode; low silhouette. Flaws: very low speed of movement in siege mode; mediocre review; in traveling mode the gun is practically unsuitable for shooting; high probability of engine damage and fires; It takes time to enter and exit siege mode, so the vehicle becomes defenseless for 2 seconds; no armor.