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In this stream, Wes Bunn takes a look at the quickest way to get a humanoid character up and playable from a Skeletal Mesh and a series of animations. We’ll talk about different workflow tips for the various types of animation assets (Anim Blueprints, Blend Spaces, and State Machines vs. AnimMontages). Also, we'll try out some subtle things you can do to improve the realism and look of your character’s movement. Bringing a Hero from Paragon to Life with UE4 by Laurent Delayen https://archives.nucl.ai/recording/br... NEWS Epic Games Announces New Round of Unreal Dev Grants Totaling over $200,000 https://www.unrealengine.com/en-US/bl... Unreal Engine 4.19 Preview 1 Now Available https://www.unrealengine.com/en-US/bl... Learn Unreal VR with Udacity’s New Nanodegree Foundation Program https://www.unrealengine.com/en-US/bl... Soul City, Soul Cave Assets Released for Free https://www.unrealengine.com/en-US/bl... Join the Winter #ue4jam! https://www.unrealengine.com/en-US/bl... Epic Games at Global Game Jam 2018 https://www.unrealengine.com/en-US/bl... On-set Facilities Real-time VFX Compositing Set-ups. http://www.onsetfacilities.com/on-set... COMMUNITY SPOTLIGHT Book it! https://forums.unrealengine.com/commu... The Behind - The Beyond https://forums.unrealengine.com/commu... I Am Pahlevan https://forums.unrealengine.com/commu... ANNOUNCEMENT POST https://forums.unrealengine.com/unrea...