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Two Game Changers in Gen AI! Today I've got a hands-on deep dive into World Labs’ Marble (Gaussian-splat virtual sets you can edit, expand, and animate—now widely available with new features and surprising pricing) and a breakdown of Google Deepmind's SimA-2 research—an agent learning inside generated worlds via Genie 3 and guided by Gemini. I show how I used Marble to build a virtual set for my short “Alarm,” demo multi-image world bashing, keyframed camera moves, video export/enhance, canvas/node edits, and practical limits. Then we unpack SimA-2 vs SimA-1, success rates, consistency/hallucination issues, and why spatial intelligence matters for the future of AI video, games, and robotics. Thanks to Design Arena For Sponsoring Today's Video: https://www.designarena.ai/?utm_sourc... LINKS: Marble (World Labs): https://marble.worldlabs.ai/ Marble case study on “Alarm”: https://www.worldlabs.ai/case-studies... My Marble walkthrough video: • This AI Changes Film, Games, and 3D Foreve... Fei-Fei Li essay on spatial intelligence: https://drfeifei.substack.com/p/from-... SimA-2 research: https://deepmind.google/blog/sima-2-a... Chapters 00:00 – Touching the future: Marble + SimA-2 00:07 – Marble overview, availability, pricing tease 00:38 – “Alarm” recap: Marble-built virtual set 01:39 – Screenshot → character inpaint workflow + case study 02:27 – Why splats: spatial consistency & limits 02:45 – The “why” of Marble: spatial intelligence context 03:26 – New features: multi-image, edits, primitives, expand, export 04:34 – Expanding worlds & video export/enhance 05:05 – Text-to-Environment: Advanced mode (panorama → world) 05:34 – Panorama edits (banana statue), generate world 06:07 – Splat limits + workarounds 06:34 – Multi-image world bashing demo 07:07 – Record footage: timeline + keyframes 07:52 – Longer moves (20s) & enhance cap (10s) 08:23 – Export to Blender/Unreal; Canvas/node basics 09:34 – Why non-3D folks should dabble in nodes 09:53 – Who Marble’s for; pricing (free credits, $1 Pro month) 10:24 – Bridge: adding life… 10:40 – Sponsor: Design Arena (Firefly Boards + external video models) 11:40 – Back to topic (segue to research) 13:41 – SimA-2: what’s new vs SimA-1 14:16 – Beyond games: goals, planning with Gemini 14:46 – Success rates, progress since 2024 15:31 – Genie 3 + SimA-2: learning unfamiliar worlds 16:11 – Hallucinations, memory horizons, consistency notes 17:04 – Genie 3 long-horizon vs SimA-2 task memory 17:55 – Why this matters: spatial intelligence and real-world rules 18:07 – Where it’s heading (holodeck vibes) & wrap