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In another case of going the extra mile in detail, as is now standard with the Splatoon games, gettig the 2023 expansion for Splatoon 3 gets you not only Inkopolis Plaza, but expands the computer players for Tableturf Battle to include the Booyah Base shopkeepers too. And Spyke. They each have their decks based on the expanded set of cards available as of Fresh Season 2023 (March to May 2023), as well as their own card sleeves. In order for them to be available as sparring partners, you will need to talk to them at least once and hear their introductions. Before you visit them, they will be on the list but grayed out. This being the first time I battled against them, their difficulty will be Level 1 (Easy). Hence, while some of them put up more of a fight than I had expected, compared to the Splatsville characters, they won't prioritize special spaces, which will cost them in the endgame. Shelly and Annie in particular led to surprisingly close outcomes, with me falling behind. Or maybe it's that my new deck isn't that great. I don't know. I'll need to get more Tableturf packs, both to get more cards and to get more card bits to redeem. Shelly is the first opponent on the list; Donny, being the younger one (or maybe just the less mature one), stands to the side. For someone so young, Shelly has a remarkably firm grasp on Tableturf, and I guess by virtue of inheriting a successful business with Sheldon having moved elsewhere, has a fully customized deck. Whereas Sheldon's deck is based entirely on unbranded weapons, Shelly's deck is based on cards of unbranded weapons and their branded counterparts, with the Shelly and Donny card rounding things out, along with cards for Sheldon and SquidForce (the company in charge of Turf Wars). They also have an orange-cream colored variant of the Ammo Knights card sleeve. They use Double Gemini as their playfield, reinforcing the twins theming. Annie has her own card sleeve, a fuchsia one with the Cooler Heads logo. Though she obviously has the Annie card, and logically the Gnarly Eddy card as a fellow salesperson of headgear, the other cards in her deck are harder to pinpoint. My best guess is that the theme is cards with at least one unit sticking out diagonally from the rest of the shape combined with cards with diagonal holes in them to fill them with. Her playfield is River Drift, which has a long, wide straightaway to help interlock those pieces without interruption. Jelonzo has been practicing his language skills in the interim between Splatoons 1 and 3, and this is reflected in his much better grasp at the Inkling and Octoling language than before. His card sleeve is a blue-and-purple swirl of colors with the Jelly Fresh logo. Aside from cards of himself and of Jel La Fleur, fellow jelyfish proprietor of a clothing shop, I can't really discern any theme of his deck, whether the elements they're based on or their shapes. He uses the Lakefront Property playfield, which fits well with his large cards (though there aren't enough large cards for me to sense a theme). Fred Crumbs is the trickiest of these five because he chose Box Seats for his playfield. This is a 10 x 10 grid, meaning the largest cards won't fit in there, and I switched decks to "Long Shot" specifically for this. Accordingly, he has a deck made up almost entirely of small- to medium-size cards, but also with the theme of Salmonids and Octarians with a few shoe brands and Fred Crumbs himself, plus the Inkjet, probably based on either the Inkjet stages in Alterna or the special weapon's usage in Salmon Run. Notably, he does NOT have Mr. Coco in his deck, despite the other shopkeepers having their Splatsville counterparts, probably because the large size of Mr. Coco's deck clashes with the tiny size of this playfield. Fred uses a midnight blue Shrimp Kicks design for his card sleeves. Lastly, we have Spyke, the original undergrund vendor of outerwear inspired by Inklings passing by. As he doesn't technically run a store, he instead has a card sleeve design based on his shirt and with a row of Super Sea Snails along the middle. His deck seems to be a hybrid of Murch's, characterized by cards with checkerboard patterns (including a card of Murch himself), and cards fitting his own characteristics: lots of clothing brands and weapons, main, sub, and special, that are unsubtle in nature. His deck is Square Squared, providing the open space needed to use both styles of play. Notably, Spyke's card can fit cleanly into Murch's. Speaking of Murch, for each opponent except Fred Crumbs, I brought in a new deck, "Kriss Kross," inspired by Murch's use of checkerboard pattern, but committed entirely to it. I don't actually know how practical this will be against human players, but I spent a lot of card bits on it!