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Club 3D NVIDIA GeForce 6600 GT 128 MB vs ASUS NVIDIA GeForce 7600 GT 256 MB GPU-Z Specs: https://drive.google.com/file/d/1ZAW5... https://drive.google.com/file/d/1AExU... All Games are in 1280x1024 0:00 Intro 0:12 Fallout 3 - Low 0:56 Assassin's Creed 1:39 Half-Life 2 2:31 Soldier of Fortune II: Double Helix 2:57 Call of Duty 2 (DX7) 3:20 Grand Theft Auto: San Andreas 4:02 Crysis - Low PC Specs: Motherboard: Asus Prime A320 M-K CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t) GPU: GeForce 6600 GT 128 MB or GeForce 7600 GT 256 MB RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick) OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version) Drivers: GeForce 6600 GT 128 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64 GeForce 7600 GT 256 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64 Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA) Game Settings: Fallout 3 Low Resolution: 1280x1024 Antialiasing: Off Anisotropic Filtering: Off Vertical Sync: Off Screen Effects: None Advanced: Detail: (Low) Texture Quality: Medium Radial Blur Quality: Low Depth of Field: No Transparency Multisampling: No Decal Cap: 2 Water: Water Refractions: No Water Reflections: No Reflection Quality: Can not set Soft Reflections: Can not set Full Scene Reflections: Can not set Full Detail Reflections: Can not set Water Displacement: No Depth Fog: No Water Multisampling: Low Shadows: Enable Shadows: No Shadow Quality: Can not set Shadow Filtering: Can not set Max Interior Shadows: Can not set Max Exterior Shadows: Can not set View Distance: Object Fade: 2 Actor Fade: 2 Grass Fade: 0 Specularity Fade: 2 Light Fade: 2 Item Fade: 1 Shadowe Fade: 1 Distant LOD Tree LOD Fade: 0 Object LOD Fade: 25 Land Quality: 75 Assassins Creed Shading: 1/3 Post FX: Off Resolution: 1280x1024 60Hz Vsync: Off Graphics Quality: 2/4 Sampling: 1/3 Details: 2/4 Half Life 2 Resolution: 1280x1024 Model Details: High Texture Details: High Shader Details: High Water Details: Reflect Everything Shadows Details: High Game UI Color Correct: On Anti Aliasing: None Filtering Mode: Trilinear Vsync: Off Game UI hdr Level 2 Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1280x1024 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Call of Duty 2 Resolution: 1280x1024 Frequency: 60 MHz Aspect Ratio: Auto Texture Filtering: Trilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra GTA San Andreas Brightness: 11/16 Legend: Off Radar Mode: Map and Blips Hud Mode: On Draw Distance: 5/16 Frame Limiter: Off Widescreen: Off Visual FX Quality: High Mip Mapping: On Anti Aliasing: Off Resolution: 1280x1024 32bit Crysis Low (DX9 Mode) Video Mode: 1280x1024 Anti-Aliasing Quality: Off VSYNC: Off Advanced Options: Low Texture Quality: Low Objects Quality: High Shadows Quality: Low Physics Quality: Low Shaders Quality: Low Volumetric Effects Quality: Low Game Effects Quality: Low Postprocessing Quality: Low Particles Quality: Low Water Quality: Low Sound Quality: Low Motion Blur: Off