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🔔 / @nenrikigaming 🎮 Title: スーパーマリオブラザーズ3 (Super Mario Bros. 3) 🕹 Platform Spec 🖥️ System: Family Computer (Famicom) 🌍 Region Label: JP 🇯🇵 📄 Revision: Original 📅 Release: 1988-10-23 🏢 Publisher: Nintendo 👾 Developer: Nintendo R&D4 (Nintendo EAD) 🎲 Genre: Action → Exploration Platformer 🧮 Score Profile ⭐️ Personal Score: S 🌐 Consensus Score: S (✓) 💬 Cultural Impact (Ψ): S (✓) 📆 Historical Tier: S (✓) ✅ Completion Status: Full Game Clear 🔥 Difficulty Profile 📈 Difficulty Curve: Gradual with Spikes ⚙️ Perceived Global Difficulty: Reasonable to Demanding (Skill/Knowledge-Intensive) 🧠 Play Mode: Focused Play 🎯 Intent: Documentation Super Mario Bros. 3 🎮, released for the Family Computer (Famicom) in Japan in October 1988, is Nintendo’s landmark action platformer and one of the most influential video games ever created. The story follows Mario and Luigi on their third great adventure, traveling through eight kingdoms 🏰 of the Mushroom World to recover seven stolen magic wands🪄 from Bowser’s Koopa Kids, who have transformed the kings into animals 🐕 🕷️ 🦭 🦖 🐦 🦭 🐟. With Princess Peach and Toad offering support, the brothers journey deeper into a fantastical world filled with secrets, traps, and enemies. The game introduces a world map system 🗺️ that allows players to choose branching paths, encounter fortresses, airships, Hammer Bros., and bonus houses. This structure blends linear platforming with strategic progression, creating a sense of freedom and variety. Each stage ends with a goal card, and collecting sets of three grants extra lives, rewarding both skill and resource management. Gameplay refines the series’ core of running, jumping, and stomping enemies while adding a wide array of new abilities. The Super Leaf 🍂 transforms Mario into Raccoon Mario 🦝, enabling flight after building speed with the Power Meter. Other suits include the Frog Suit 🐸 for agile swimming, the Tanooki Suit 🪨 with temporary statue transformation, and the Hammer Suit 🔨 for ranged attacks. Classic power‑ups like the Super Mushroom 🍄, Fire Flower🔥, and Starman⭐ return, ensuring continuity with earlier entries. For the first time, items can be stored and activated from the map screen, such as the P‑Wing 🪽 for unlimited flight or the Warp Whistle 🪈, a secret tool that lets players skip worlds. Each kingdom features distinctive themes—lush grasslands, scorching deserts, vast oceans, giant lands, icy fields, cloud realms, pipe mazes, and Bowser’s dark domain. Levels are filled with inventive lifts, blocks, and traps, from rotating platforms to collapsing “chikuwa” lifts, demanding timing and precision. Enemy design is equally diverse, with familiar Goombas and Koopa Troopas joined by new threats like Chain Chomps, Boomerang Bros., and the seven Koopalings, each guarding a wand aboard their airship 🚢. Boss battles require stomping their heads three times, a formula that became iconic. Upon release, the game was praised for its creativity, depth, and polish. Famitsu awarded high marks, and sales in Japan exceeded four million copies. Western reception in 1990–1991 was equally enthusiastic, with Nintendo Power, GamePro, and later IGN and Edge highlighting its innovation and replay value. Academic and historiographic sources consistently cite it as a structural milestone, introducing mechanics and design philosophies that shaped the platformer genre for decades. While some players noted difficulty spikes—particularly in World 8’s tank and airship stages—the overall balance of accessibility and challenge set a new standard. Culturally 🌍, Super Mario Bros. 3 became a global icon. Its reveal in the 1989 film The Wizard generated massive anticipation in North America, and its imagery—Raccoon Mario soaring through the sky, the Koopalings, the overworld map—became embedded in popular culture. It has been inducted into the World Video Game Hall of Fame and consistently ranks among the most beloved titles in Japanese and international polls. In sum, Super Mario Bros. 3 is both a technical showcase of late‑era Famicom hardware and a cultural milestone. With tight controls, imaginative level design, and a wealth of secrets, it remains as engaging today as it was in 1988. Its promise of “the ultimate action in a fantastic world” still resonates, making it one of the most celebrated and enduring video games ever created. 🌟 #supermariobros3 Chapters 00:00 Intro 00:48 World 1 · Grass Land 🌿 12:33 World 2 · Desert Hill 🏜️ 28:49 World 3 · Ocean Side 🌊 52:44 World 4 · Big Island 🗿 1:08:47 World 5 · The Sky ☁️ 1:27:09 World 6 · Iced Land ❄️ 1:48:48 World 7 · Pipe Maze 🪠 2:11:48 World 8 · Castle of Kuppa 🐢 2:25:43 Ending 2:28:11 Quick Run (Warping) 🪄 / nenrikigaming