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Killrob and MrChips answer questions from the Official Automation Discord, about the development of Automation and the upcoming Ellisbury Update. Like what you see? Subscribe to our channel for the latest information on Automation: The Car Company Tycoon Game! Check out Automation, for sale in Early Access on Steam! Steam Page: http://store.steampowered.com/app/293760 FAQ: http://discourse.automationgame.com/t... Stay connected with Automation! Discord: / discord Instagram: / automationgame Twitter: / automationgame TikTok: / automationgame_official 0:00 Welcome, and a discussion of emissions and economy test cycles 4:38 Will there be a level of inaccuracy built into economy test cycles as a gameplay element? 7:39 Expanded QA options in Campaign Mode? 10:50 Are there features you wanted to implement but couldn't due to limitations? 13:31 Would you ever expose more data from the Car and Engine Designers for use outside Automation? 16:41 What's the status of the transmission and driveline revamp? 19:44 How are superchargers coming along? 23:54 What's the status of multiplayer development? 25:24 How will the engine bottom end parts revamp affect gameplay? 27:09 Will the new custom test track system have Steam Workshop support? 28:29 How will transmission torque capacity and weight work with the driveline revamp? 30:35 How will the new CVTs work, and what will their limitations be in-game? 34:33 Will racing ever be added to Campaign Mode? 35:42 With the test track revamp, will head-to-head comparisons be possible? 38:14 Lighting improvements in BeamNG exported cars? 39:30 Can you control the ride height of a car in Photo Mode? 41:14 Discussion of engine smoothness - what's good, what's bad? 43:11 Detailed stats of competitor cars in Campaign Mode? 44:47 Weight distribution and optimisation sliders and BeamNG exports 46:14 Modability of the upcoming Poster Mode 47:25 Discussion of supercharger sounds 48:16 Manual, load-cell tuning for engines? 50:34 Will anti-lag ever be added to Automation? Rally/Baja suspension option? 52:19 How does the loudness statistic work? 55:43 Will there be a re-balance of intake options with all these recent changes? 59:20 Will car-sharing ever be a thing in the Steam Workshop? 1:01:15 Detailed designs in Campaign Mode competitor cars? 1:04:00 Multiplayer in Campaign Mode? 1:10:36 What unit is the engine loudness statistic? 1:12:17 Would expanded tooltips be a good option to explain some of these stats in detail? 1:14:05 Update on scenario and tutorial progress 1:18:14 An update on engine sounds 1:20:29 Recolourable text and badges? 1:21:30 A discussion of the new custom material system 1:22:31 Soft vs hard rev limiters in carbureted engines 1:23:54 Will we have sharable scenarios, and Workshop support for them?