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Video going over the changes made to Call to Arms and showing a run with the best modifiers for The Salt Mines. Getting Top 1% requires being at least 500 power to play ultimate difficulty. Being 500 is good enough to score with someone who is 550. The score displayed at the end may not be accurate, but the scoreboard UI should be showing the correct score. Changes made to Call to Arms: Set the Salt Mines activity to only have Taken combatants (not rotate between Dread and Taken) during the Call to Arms event to maintain a consistent experience when earning points in Solo Ops runs. Removed Cutting Edge as a requirement in all Crucible modes to invite further buildcrafting in the PvP environment. Fixed Zone Control mode not recording a player's higher scores after their first registered score. Fixed an issue where the Iron Banner quest Testament of Strength was overriding the Call to Arms event quest. Tuned scoring so that the lower Power you are, the more of a boost you will get to your Call to Arms score to offset the score impact of Power. -- We expect this to mitigate most but not all of the advantage that Power currently conveys. This should broaden the competition by elevating players who can quickly complete activities with difficult modifiers while still giving high Power players an edge. -- For example, with the right activity modifiers, a 300 Power player playing on Master difficulty could earn what is comparable to a Top 30% score today and a 400 Power player playing on Grandmaster difficulty could earn what is comparable to a Top 10% score today. -- Note: For players under 550 Power, be aware that your Call to Arms score will not exactly match your Portal Reward score. Changed Boons to add 0 red triangles. Players will be able to choose any Boon without impacting their overall score. Changed all gear player stakes to add 5 green triangles in Call to Arms activities, matching "All Bows". Our goal is to give players the opportunity for more variety in selecting modifiers during this competition. Removed the Protected modifier (those pesky drones) from all Call to Arms activities. The score from that modifier has been added to the Close Danger Trade-off modifier. 0:00 Power Changes 1:10 Modifier Changes 3:19 Reward Pass Multi 4:26 HVT 5:17 Choosing Modifiers 8:05 Salt Mines Run 13:21 Correct Score #calltoarms,#saltmines,#Destiny2