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Single-segment (SS) any% speed run by tjp using the warp glitch. Download the run here - http://speeddemosarchive.com/demo.pl?... Game page - http://speeddemosarchive.com/DonkeyKo... Link to SDA - http://speeddemosarchive.com/ CHECK HERE for AGDQ date, schedule etc - http://marathon.speeddemosarchive.com/ Live speed runs - http://www.numbersmw.com/ ---------------------------------------------------- Author's comments: Just quick notes. Any other questions, you can go to the SDA forum for DKC and ask. TECHNIQUES/GLITCHES/TRICKS USED ------------------------------- -I mostly use only Diddy because of faster rolls and that Diddy rolls farther off platforms before falling. -I roll through barrels without picking them up (like in Blackout Basement): by releasing the Y button during the roll when next to a barrel. -I extend my rolls quite often by initiating a roll, releasing the Y button right before making contact with an enemy, then pressing Y button a little afterward. This will start a new roll with increased speed. -I jump in crawl spaces by crouch-jumping in them. -By starting a roll in a crawl space I can zip to exit. -*** Map warp: By pressing a button (A, B, X, Y or Start) at a "corner" at just the right will mysteriously warp you out of a warp barrel in another level (fixed, depends on the intersection). Can't be done with both monkeys unless you are in Funky's barrel. -I boost around corners in water levels. -Barrel boosting (ex: Snow Barrel Blast): Holding a barrel while jumping from certain slopes gives extra speed, which results in extra height, especially when bouncing off enemies. -Landing on the very right lip of the flame barrels avoids getting hurt. -Bouncing off enemy and knock forward instead of backward (ex: Torchlight Trouble). If you turn around as you are about to get knocked back from a Klump or Krusha (Diddy can't kill them by jumping on them), you will get bumped forward instead of backwards. -Roll Jumping in air in Mine Cart Mayhem: By running into the first cart as DK and sacrificing him, you can roll and jump in the air freely. Saves a bunch of time, but I can't do it for the whole level. Be sure to check the rest of the comments page for level-by-level notes from tjp....http://speeddemosarchive.com/DonkeyKo... Released in November 1994, Donkey Kong Country was the first appearance of the classic Donkey Kong character on Super Nintendo. But you don't actually play as that same Donkey Kong, he's old and cranky now. Instead, you play as his son, the new Donkey Kong, who goes on an adventure to find his stolen banana collection. Source: SDA game page.