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Create limitless variations, right inside Unity! This short showcase demonstrates how Polyperfect assets and UModeler X let you edit and transform models without ever leaving the Unity environment. 🎨 Workflow Highlights Convert to UModeler X Object: Instantly make any Polyperfect asset editable. Optional Quantify Tool: Clean up mesh faces into quads for easier editing. UV Editing & Color Change: Select faces, unwrap, resize UVs, and move them to a new color palette area using Polyperfect textures. Mesh Modifiers: Adjust the size and shape of the mesh for unique looks. ✨ Key Takeaway No external 3D software required. Stay in Unity, stay creative, and save time while customizing assets in endless ways. 👉 Experience the freedom of a fully integrated workflow with Polyperfect + UModeler X ! --- 💡 Special Offer: 20% OFF UModeler X Pro Celebrate this collaboration with Polyperfect! Use the coupon code POLYPERFECT250909 to get 20% off UModeler X Pro. Download from either: Unity Asset Store: https://bit.ly/4gnpP8U (search “UModeler X Pro”) Official Site: https://bit.ly/3It8uPt --- 🔗 Resources Polyperfect Assets: https://assetstore.unity.com/publishe... UModeler X Pro: https://bit.ly/3It8uPt or search “UModeler X Pro” in the Unity Asset Store https://bit.ly/4gnpP8U --- 💡 Why UModeler X? With UModeler X you can: Customize any Unity asset: modify meshes, UVs, and materials in real time. Create original 3D elements: directly inside the editor. Prototype and iterate faster: with all-in-one modeling and editing tools. No external DCC software required, everything happens inside Unity. #UModelerX #Polyperfect #Unity #GameDev #3DModeling #UnityAssetStore