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FumeFX 7 introduces NodeWorks Ocean, a physically accurate, GPU-accelerated ocean simulation system built natively for 3ds Max. It brings real-time ocean generation, adaptive meshing, secondary particle effects, and dynamic object interaction into a unified workflow designed for both VFX professionals and visualization artists. With the addition of the Ocean Sim node, users can generate cinematic water surfaces driven by spectrum-based wave models, blend multiple wave types with Perlin noise, and eliminate visible repetition through tile variation and height masking. The Foam & Spray node enables real-time generation of foam, bubbles, and spray, rendered efficiently as Arnold points or volumes with full support for Arnold User Data. For object interaction, the Ocean Dynamics node provides true two-way coupling between scene objects and the water surface, including buoyancy, wakes, and secondary particle emission. As with previous releases, the subscription model ensures continuous development, delivering regular updates, refinements, and new tools to keep pace with the industry’s evolving demands. https://https://afterworks.com/FumeFX-Ocean.asp https://docs.afterworks.com/FumeFX6ma... Facebook user group: / 164868190323236