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Leadtek NVIDIA GeForce4 Ti 4200 128 MB AGP vs MSI / Medion NVIDIA GeForce FX 5600 XT 128 bit HWI / GPU-Z Specs: https://drive.google.com/file/d/1XEt6... https://drive.google.com/file/d/1l9t0... All Games are in 1024x768 0:00 Intro 0:13 FlatOut 0:49 FlatOut 2 1:23 Need for Speed: Underground 2 2:05 Need for Speed: Most Wanted (2005) 2:46 Half Life 3:46 Half Life 2 4:36 Call of Duty 2 (DX7) 5:03 Battlefield 1942 5:41 Counter Strike 1.6 6:28 Soldier of Fortune II: Double Helix 6:56 Far Cry - Low 7:42 Far Cry 8:25 Doom 3 (2004) 8:58 Doom 3 2xAA (2004) 9:31 Grand Theft Auto: San Andreas PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 Ti 4200 128 MB or GeForce FX 5600 XT 128 bit 128 MB RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP GeForce FX 5600 XT - 93.71 Game Settings: FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) FlatOut2 Resolution: 1024x768x32 Anisotropic Filter: Lowest AA: None Frequency: Default Triple Buffering: Yes Post Processing: Yes Hardware 3D: No Racemap: On Show Bonus: On Texture Quality: Highest View Distance: 100% Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off Need For Speed: Most Wanted v 1.3 Level of Detail: Lowest Resolution: 1024x768 Full Screen Anti-Alliasing: Lowest Texture Filtering: Lowest Vsync: Off World Level of Detail: Lowest Road Reflection Detail: Lowest Shadow Detail: Lowest Car Geometry Detail: Low Car Reflection Detail: Low Car Reflection Update Rate: Lowest Rain Effect: off Over Bright: Off Visual Treatment: High Motion Blur: Off (Windows Registry) Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Half Life 2 Resolution: 1024x768 Model Details: High Texture Details: High Shader Details: High Water Details: Simple Reflections Shadows Details: High Game UI Color Correct: Off AA: None Filtering Mode: Bilinear Game UI hdr Level 0 Hardware DirectX: 8.0 (For both Ti and FX) Software DirectX: 9.0 Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% CPU-Time Given to AI: 10% Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Far Cry 1.1 - Lower Resolution: 1024x768x32 AA: None Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low Far Cry 1.1 Resolution: 1024x768x32 AA: None Texture Quality: Medium Texture Filter Quality: Trilinear Anisotropic Filtering Level: 1 Particle Count: Medium Special Effects Quality: Medium Environment Quality: Own Shadow Quality: Medium Water Quality: Medium Lighting Quality: Medium Doom 3 2004 Video settings Video quality: Low quality Screen size: 1024x768 Fullscreen: Yes Brightness: Default Audio Settings EAX 4.0 HD Off Advanced options High quality special effects Yes Enable Shadows Yes Enable Specular Yes Enable Bump Maps Yes Vertical Sync No Antialiasing Off or 2x GTA San Andreas Brightness: 11/16 Draw Distance: 5/16 Frame Limiter: Off Widescreen: Off Visual FX Quality: Low Mip Mapping: On AA: Off Resolution: 1024x768 32bit