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Jon Ingold is the narrative director at Inkle, an independent narrative game company. This talk was given on 28 May 2020 as part of the Computational and Digital Archaeology Laboratory (CDAL) seminar series at the McDonald Institute for Archaeological Research, University of Cambridge. Heaven's Vault site: https://www.inklestudios.com/heavensv... Inkle site: https://www.inklestudios.com/ CDAL seminar series: https://www.arch.cam.ac.uk/events/com... time tags: 00:32:30 - start of questions & answers 00:32:30 - On ahistoric perspective 00:39:20 - On moral ambiguity in dealing with artifacts 00:48:05 - discord channel ( / discord ) 00:48:23 - On reason for depicting character with health issue 00:53:08 - On how the game has been received 00:53:18 - On what elements of Heaven's Vault are shared with older and newer inkle games (e.g. 80 Days, Pendragon) 00:56:15 - On non-profit game studios 00:56:36 - On board game Troy 00:57:45 - On the contrast with game canon 00:59:12 - On teaching ambiguity and uncertainty in archaeology 01:02:57 - On the value of archaeology and humanities 01:07:25 - On the game feature where the timeline is built and visualised Edited by Friederike Jürke and Andreas Angourakis