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Some of you may know I released these a while back, but I decided to make a video for them just because. The first of these stages is based on what the title says: the Clock Town from Majora's Mask. Although it actually uses assets from a Rivals of Aether workshop stage based on the very same thing by FelixBlobDev, although I did some change some things like the added intro card, Tingle stays in one spot as opposed to moving left to right, and Skull Kid doesn't show up in the hole in the middle (wish I would've done that last one tbh). This stage also comes with three music tracks to choose from the original Rivals of Aether stage can be found here https://steamcommunity.com/workshop/f... As for the other: It's based on the popular Flipnote animation featuring Basshunter's "I can walk on water", this time however the assets are from "Hatena" from YTP Invasion V3, and to copy my exact words from the post I made before "YTP Invasion V3 as you'd expect is based around YTPs, old and some slightly more modern ones are present (like the one Toy Story YTP that created a sub-genre), and even a few other things that were popular in the 2000s. Even down to its presentation with things like the menu and UI, it's a massive love letter to 2000s internet culture. ". Unlike my other stages this one only has one music track which is just the instrumental of Hatena but cut up a bit to where it's just the lone warrior/I can walk on water bits since the original song is 6 minutes long. You can listen to the full version on YouTube which has references to a couple other popular Flipnotes if you want. I will say that these stages are pretty simple (especially the Flipnote one), but for the most part I like how they came out. I do think it would've been cool if the Clock Tower one was a transitioning stage where it changes between day & night 3 times and if you played Majora's Mask you know what would happen next, but the background fades to white just before it happens and the Song of Time would play thus restarting the stage, although pauses and superpauses would definitely conflict with that. And the Flipnote one is mostly fine as is, however I couldn't get the dragon in the background to loop properly so it just leaves the screen and is gone permanently unless the round is restarted or it goes into the next round, when I would've wanted it to show up every minute or so, all of that is beyond my abilities at the moment though. Clock Town: https://drive.google.com/file/d/14d93... Flipnote Hatena Field: https://drive.google.com/file/d/1f3_F... Characters used: Link by RMX, Silencer, Eikichi, & Mike Werewolf. AI patch by an unknown author Shuma-Gorath by Basara-kun, AI patch by Lillie's MADs Nanarman by Gaelik, edited by Veanko Boo by DS12