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By now, I'm sure you've realized I can make videos longer than 15 minutes. Well, before you decide to watch this video, be sure to set aside at least 33 minutes, because that's how long this video is. Makes sense, considering that Expert is a whopping 50 stages long. If you've been following the Story Mode coverage, this is familiar ground too, covering Worlds 5 through 9, again with backdrops changed: 1 Wormhole 2 Free Fall 3 Melting Pot 4 Mad Shuffle 5 Partition (Bonus) 6 Jump Machine 7 Zigzag Slope 8 Tower 9 Toggle 10 Pachinko (Bonus) 11 Combination 12 Punched Seesaws 13 Opera 14 Brandished 15 Tiers 16 Cliffs 17 Narrow Peaks 18 Detour 19 Switch Inferno 20 Earthquake (Bonus) 21 Spiral Bridge 22 Wavy Options 23 Obstacle 24 Domino 25 Sieve 26 Flock 27 Double Spiral 28 Hierarchy 29 8 Bracelets 30 Banana Hunting (Bonus) 31 Pistons 32 Soft Cream 33 Momentum 34 Entangled Path 35 Totters 36 Vortex 37 Warp 38 Trampolines 39 Swing Shaft 40 Fighters (Bonus) 41 Serial Jump 42 Cross Floors 43 Spinning Saw 44 Chipped Pipes 45 Flat Maze 46 Guillotine 47 Cork Screw 48 Orbiters 49 Twin Basin 50 Air Hockey Rounding out the cast, I used Gongon for this run. Gongon's the big tough guy of the bunch, so it makes sense he'd take on a gauntlet like this. The Amusement Park backdrop used in the Story Mode gets switched to Jungle Island and Boiling Pot, half-and-half. World 6 in Story, which uses Boiling Pot, is in turn replaced by Clock Tower Factory. World 7: Bubbly Washing Machine stays the same. The stages that would be represented by Clock Tower Factory in Story Mode instead get the Volcanic Magma backdrop (which, if you recall, was back in World 2 in Story Mode, making the volcano a lot more grueling this time around). Finally, World 9: Space Colony has been substituted for Inside a Whale, the last theme you've yet to see in Challenge Mode. Bonus stages replace Bead Screen, Fluctuation, Folders, Quick Turn, and Linear Seesaws, respectively. They were reassigned to Beginner Extra. Maybe it's just the higher concentration of them, but I took more Green Goals this time around. I did so in Free Fall to skip Melting Pot, in Punched Seesaws to skip Opera, and in Chipped Pipes to skip Flat Maze. You'll also see me hit a Red Goal, in 8 Bracelets. This allowed me to skip Banana Hunting and Pistons, and also get a fat 6-digit score from that stage alone. I also attempted the Red Goal in Jump Machine, but it didn't work out. Incidentally, this means you don't get to see Banana Hunting in my videos. Care for me to upload it separately later? You know, it makes me wonder: Why do some people insist on referring to stages in this game like "Beginner 3" or "Advanced Extra 6" when "Bumpy" or "Domes" will suffice? It's shorter, and people familiar with those stages will recognize them immediately. Well, more so than referring to them by number. These names didn't exist in Super Monkey Ball 1, where you HAD to refer to stages by these names, so tradition is the only explanation I have that makes sense. Observant viewers will notice that each time the stage tilts in Earthquake, a few bananas will fall off the edge. And in Fighters, there is a choreographed martial arts battle between wireframe figures. Each time someone is punched or kicked, bananas spew out (presumably instead of blood). I'd have liked to show more, but it seems I was a bit too eager to chase that banana. Oh well. As you can see, there is indeed an Expert Extra, achieved by finishing Expert without using a continue. That will appear in the next video. And yes, each Expert Extra stage is unique, and each is also extra hard.