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Let's go outside and record some stuff, write it down and try to actually actively listen to what is in the soundscape we are in, this will help us recreate it better but also understand which components are needed in case we want to create a soundscape that is similar or just merge two together. -------------------------------------------------------------- Cujo Sound is a video game audio developing company run by Bjørn Jacobsen. I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself. I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics. Support this channel by checking out the links below. The usual promotional ramble stuff: Subscribe here on Youtube: / cujosound Join me on Patreon: / cujosound and support me if you like. Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something. I also run an Instagram with lots of pictures and information to come on sound design and game audio: / cujosound Help me feed my urge to learn and teach... BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW