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Today I'm a kobold apparently, as Colby and I use Pack Tactics for advantage on a Rune Knight build! Check out D&D:O: / @dnddeepdive For the final build: https://ddb.ac/characters/48677145/y8... If you like what I do and would consider supporting this channel through Patreon: / treantmonkstemple If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video: • How To Calculate Average Damage Per Round Timestamps: 0:00 Intro 7:41 The Poll 17:31 Overview of the builds 22:18 Level 1 33:03 Levels 2-5 41:13 Levels 6-10 1:02:40 Levels 11-15 1:23:55 Levels 16-17 1:32:20 Final Thoughts Join my discord: / discord Follow me on Twitter: / chrishonkala Math for this build: 1: Fighter 1 (Thrown weapon) Level 1: 1d10+3/1d4+3 = 8.8 DPR Add Opp attack 2.2 DPR Total 11.0. 93% over baseline Level 5: 1d10+4/1d10+4/1d4+4, Fire Rune 1/rest 7. Action surge 1/rest 1d10+4/1d10+4. 3 combats/day giant’s might. This adds d6 per turn, but no bonus action attack on round 1. Giant’s Might combats (3 of 8) Round 1: (base attack sequence (12) + 3.5)15.5 Round 2+: (base attack sequence (16) +3.5) 19.5 Total = 18.5 Non Giant’s Might combats (5 of 8) 16 DPR Fire Rune 7/16=+0.44 Attacks of Opp: +1.5 Action Surge: 15.5/16= 1.0 Total = 19.9 17% over baseline Level 10: 1d10+4/1d10+4/1d4+4, Fire Rune 1/rest 7. Action surge 1/rest 1d10+4/1d10+4. 4 combats/day giant’s might. This adds d6 per turn, but no bonus action attack on round 1. Genie’s wrath + 4 per turn. Giant’s Might combats (4 of 8) Round 1: (base attack sequence (12) + 7.5)19.5 Round 2+: (base attack sequence (16) +7.5) 23.5 Total = 21.5 Non Giant’s Might combats (4 of 8) 20 DPR Fire Rune 7/16=+0.44 Attacks of Opp: +1.5 Action Surge: 19.5/16= 1.22 Pushing attack: 4.5/16 = 0.28 Total = 24.19 37% over baseline Level 15: 1d10+5/1d10+5/1d10+5/1d4+5, Fire Rune 1/rest 7. Action surge 1/rest 1d10+5/1d10+5/1d10.5. 5 combats/day giant’s might. This adds d8 per turn, but no bonus action attack on round 1. Genie’s wrath + 5 per turn. Giant’s Might combats (5 of 8) Round 1: (base attack sequence (13.2) + 9.5)22.7 Round 2+: (base attack sequence (17.8) +9.5) 27.3 Total = 26.15 Non Giant’s Might combats (3 of 8) 22.8 DPR Fire Rune 7/16=+0.44 Attacks of Opp: +1.65 Pushing attack: 4.5/16 = 0.28 Spike Growth Damage (4 combats) - best guess 10d4. +6.15 DPR Total = 33.68 24% over baseline Level 17: 1d10+5/1d10+5/1d4+5, Fire Rune 1/rest 7. Action surge 1/rest 1d10+5/1d10+5. 5 combats/day giant’s might. This adds d8 per turn, but no bonus action attack on round 1. Entropic Ward on fights without Giant’s Might. Genie’s wrath + 6 per turn. Giant’s Might combats (6 of 8) Round 1: (base attack sequence (19.95) + 10.5)30.45 Round 2+: (base attack sequence (24.55) +10.5) 35.05 DPR = 33.9 Add Entropic in 2 fights: +3.6 DPR = 37.5 Non Giant’s Might combats (2 of 8)(Entropic Ward) 36.0 DPR Fire Rune 7/16=+0.44 Attacks of Opp: +2.81 Pushing attack: 4.5/16 = 0.28 Probably doing the Entropic Ward over Spike Growth 2/4 castings Maybe even Entropic ward 4 times with action surge afterwards to maximize damage output (assuming the latter) Total = 40.83 15% over baseline