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I won't be uploading anymore until late May, due to revisions + exams. Then I will upload like I used to, about 2 videos per week. ------ Back to the topic, knowing me, I always like to add even more restrictions to make this more challenging. So here they are: 1: No supports allowed. 2: Only legit stat ups via level ups or statboosters allowed. (in other words, no hacks.) 3: No Uber Spear. (well, no glitches allowed too.) --------- About the units to pick: To increase the chance of survival, only units with high HP/Res would be considered. The thing is, you can get an Angelic Robe in Lyn's tale too, hence the playable units from Lyn's tale are probably the only ones who can achieve this. I picked Lucius since he's a popular choice from the viewers, along with the actual unit too. --------- About level ups/statboosters: Lucius starts off with 18HP and 6 Res at level 3. By level 20, he will have up to 35HP/20Res maximum. For Lyn, she starts off with only 16HP at level 1. She will have up to 35HP/19Res maximum. There are 3 Angelic robe/Talisman in total in Lyn's + Hector's tale too which is another 21HP/6 Res. --------- Damage calculations: Against Lucius: 50 (Nergal's total attack) 20 (Lucius Res) 10 (Nini's Grace) 7 (Barrier OR Pure water) 1 (trinity of magic disadvantage) = 12DMG (2 criticals would give you 72DMG total) Against Lyn: 50 (Nergal's total attack) 20 (Lyn's Res) 10 (Nini's Grace) 7 (Barrier OR Pure water) 5 (Sol Katti) = 8 DMG (2 criticals would give you 48DMG total) If supports are allowed, Lyn would be laughing at Nergal's pitiful 6 damage, hah, so much for collecting quintessence for a millennium. Even better, any unpromoted lance user will receive no damage upon equipping the Uber Lance (+14Res!) if I actually allowed that too, that irony when the weapon is created by none other than Nergal himself. -------- About Nergal's max crit rate: His crit rate is so low that I literally had to perform so badly in this walkthrough in order to maximize it: 1: I have to RNG abuse so Lucius and Lyn doesn't get any Luck growths AT ALL. 2: I have to also make sure I couldn't get any tactician stars AT ALL for the extra critical evade. Like ending turns repeatedly to increase total turn count, or kill off unused units, etc. (Sadly, Tactician is required in Lyn's tale.) 3: Of course, that last RNG abuse for the double criticals, ugh. Hence, Nergal's highest critical rate is: +10 (20 Skill/2) +5 (S rank in Dark Magic) 2 or - 5 (Lucius' or Lyn's BASE Luck) 0 (Perform badly to get no tactician stars..) = 13 or 10 (Crit rate on Lucius or Lyn respectively) In any case, this basically just proves why HHM is so easy, yet again. :3