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Smash Ultimate improves a lot on the foundations of previous games. Mechanics have been refined, stages were pulled from across the series, and EVERYONE IS HERE! However, I want to shift focus from the big and flashy, to talk about the smaller changes to the game. Some of these are definitely secrets tucked away in the deepest trenches of the game, but I want to discuss 20 changes to features from Smash past to give them some well deserved attention. It's surprising just how long it took to get some of these changes in the game. When I found a few exciting changes in Smash Ultimate, I figured I had to talk about them somehow. They were, all things considered, small quality-of-life changes that new players might not even notice. So I figured it wasn't enough to make a whole video...until I kept finding more and more; certainly there was a enough then to make a video! Rummaging around, I noticed that many of these changes were not being discussed at all, and after uncovering a noteworthy number one, I figured the effort was worth it. I hope you enjoy the video, and also find something entirely new! #Smash #SmashBrosUltimate Links! Discord: https://discordapp.com/invite/kZrGsUM Twitter: / particularmushy Extras Channel: / particularextras This list is ordered from least favorite to most favorite, however, it is not exhaustive. This is a bit arbitrary, but so is "small", so I'm counting on you to not mind. The list is also restricted from Nintendo Direct information and character specific changes to encourage conversation of the untold. Credits: I did not figure out the Metroid Weakness on my own. This was taken from various sources, however, it fits the list perfectly so I felt I should include it. MrAuthor3DS deserves credit for commenting about the removal of the Super Star reward in WarioWare; I still retain that I noticed it prior. New Records as discussed in the video: KOs: Avg. per Battle KOs: Tilt Attack KOs: Smash Attack KOs: Air Attack KOs: Special Move KOs: Meteor Smash KOs: Throw KOs: Item KOs: Final Smash KOs: Other Total Falls Average Falls per Battle Win Rate (Last 10) Win Rate (Last 50) Strong Finishes Strong Finish Rate (Last 10) Strong Finish Rate (Last 50) Total Sudden Deaths Sudden Death Wins