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100% real-time dynamic damage system on triangular solid mesh. This is a revolutionary algorithm that is immune to floating point imprecision. One of a kind in the world. Pure triangle intersection algorithm. This has nothing to do with voxels, point cloud, or precomputed fracture. Available for licencing as a .dll library that can be called from any existing 3D game engine. Currently in alpha version. Beta version will feature additional optimizations that will make geomod call on highly detailed mesh last less than couple of milliseconds. Multi-thread code and frame split work-load are being developed for best possible performance in beta version. This algorithm is designed to be used in modern games with huge amount of geometry details and to allow millions of successive run-time geomod damage calls without performance impact. Can be used on any solid mesh object or terrain block. Contact: [email protected]