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Rules - Dirt Cheap Every unit costs 10 Yeah that's it. That's the ruleset in its entirety. What this effectively means is you have infinite cash in every stage, allowing you to spam absolutely anything without worrying about funds. Units like Cyborg with decent stats who are held back by a hefty spam cost suddenly don't have their fatal flaw, making them much more usable. Likewise, expensive Legend units and Ubers can also be spawned immediately without having to worry about saving up for them. Like always, there are 4 missions for this Colosseum: Beat Round 3 on 1-Crown - Rare Ticket x1 Beat Round 5 on 1-Crown - Platinum Shard x2 Beat Round 3 on 2-Crown - Rare Ticket x2 Beat Round 5 on 2-Crown - Dark Catseye x1 _ _ _ _ _ _ _ _ _ _ 0:00 - Round 1 Of course, PONOS wouldn't just let such a broken upside come without consequence. This comes in the form of each stage in this Colosseum effectively being 2 stages packed into one. Each round has 2 boss waves on par with regular stages each. This stage starts with a couple of Red EnerGs before even the first boss wave. The first boss wave is composed of 2 Bores, a Cala Maria, and a Professor A. Dark Lazer is able to clear this out quite easily thanks to her newly-reduced cost. The second wave of the stage is a Winged Pigge, St. Dober, Cala Maria, and Red EnerG. Sanzo is surprisingly capable of stalling all of the Angels in the second boss wave, including Winged Pigge who he usually has no right in countering. Just make sure to stop spamming Rocks so you don't trigger attacks from Winged Pigge and St. Dober. 1:56 - Round 2 The first boss wave here is a Metal One Horn alongside a Two Can and Tackey. Additionally, Metal Doges, Doge Darks, and Ragin Gories will spawn throughout the stage. Bahablast is capable of dealing with Tackey quickly and whatever remains will get sniped by Dark Lazer. The second boss wave contains 2 Metal One Horns alongside 2 Rain Ds, a Master A, and a Dober PD. The main trouble here is just cleaning up the Master A after everything else is gone. If you have lineup space, bring something that can deal with Master A effectively. Otherwise, Slime and Dark Lazer chip will suffice. 4:14 - Round 3 This stage has constant Condemned Peng spam infinitely, which will get annoying later. As for the main boss waves, the first one contains a Fallen Bear, 2 Nimoy Bores, and several Gregories and Scissoroos. Brass is effective at keeping the Akus in check while Seafarer and Royal Guard deal with the Aliens. Any LD can deal with the shieldless Fallen Bear. The second boss wave contains a Papaou and 2 R. Osts with a few Bore Jrs. This is where the infinite Pengs get annoying, as there aren't really any good Surge Immune counters to Papaou aside from Talented Metafilibuster. However, it's not like there's a time limit or anything here. As long as you can deal with the R. Osts and Bore Jrs, stalling Papaou while chipping with Cyberpunk and Mina will suffice. 7:47 - Round 4 This is where the colosseum really picks up the pace. The first boss wave is composed of 2 Ostromedas, an Elizabeth, and a Cadaver Bear with multiple Zories and Jackrabbits. Just one Ostromeda is already a hassle, but now there's 2 alongside one of the strongest Zombie pushers. Thankfully, an unlikely hero comes to save the day: Catarzan. With the hefty price tag out of his way, underwhelming stats for the cost is not a problem anymore and the high stackability makes him extremely effective at taking down the Aliens in this boss wave. Housewife and Cyberpunk should keep the Cadaver Bear in check and constant Chadbear spam should keep any Zories out. After this boss wave is over, you are still met with the second boss wave comprised of a Deonil, another Cadaver Bear, a Piggicus, and a Dread Bore. Thankfully, this is the easier of the two boss waves. Just make sure to bring Octo along and you should already have the necessary anti-Zombies. Courier can do the rest of the work against Deonil. 11:13 - Round 5 The stage starts with a few Wild Doges, Relic Doges, and a Gobble before the first boss wave begins with a M. Ost and another Gobble. This boss wave is strangely weak compared to the last few, only requiring Slapstick spam to clear out. However, this is compensated with the final boss wave of the colosseum: a Rajakong and a Hazuku simultaneously. Egg Pod can allow your Couriers to use Hazuku as a stepping stone to snipe Rajakong and Bahamut can open the way pretty easily. However, my RNG sucked this run and Pod simply did not dodge Rajakong, causing me to have to clean up this stage the hard way. Pod and Mushroom will slowly take down Rajakong and clear the path to Hazuku. _ _ _ _ _ _ _ _ _ _ _ Music Used: Stonecarving City - Wario Land: Shake It! Stonecarving City (Escape) - Wario Land: Shake It! Ruler of the Flame - Teostra - Monster Hunter: Rise The Invading Tyrant - Bazelgeuse - Monster Hunter: World