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Civilization 7 introduces a lot of change to the Sid Meier's franchise, including obvious shifts away from Civilization 6 with three distinct ages, fixed leaders but changing civs, and the removal of the beloved builder. Civ 7 also updates the map withy navigable rivers, commanders in combat gameplay, and a rework of civ 6's district system. Civ 7 also introduces towns to the civilization franchise (similar to Millennia, and somewhat similar to Humankind's administrative districts in practice), while removing eureka bonuses and civ 5 & civ 6's barbarians are reworked and remodeled largely into the independent nations/ cities system. There are a lot of core gameplay changes in Civilization 7, so let me quickly breakdown my top 10 big updates and changes coming to civ 7, right... now! #civ7 #civilization7 #civ6 #civilizationvii Thanks again to 2K & Firaxis who flew me out to Baltimore and covered most of two days' travel expenses. Super appreciate the opportunity & your time! timecards 0:00 - Civilization 6 vs Civilization 7 0:15 - 1. City State Barbarians 1:27 - 2. Three Ages Per Game 3:13 - 3. Dynamic Civilizations 5:19 - 4. Navigable River Tiles 6:33 - 5. Big Towns, Big Money 7:35 - 6. Bye Bye, Builders! 9:35 - 7. Command and Control 11:13 - 8. Influential Yields 12:57 - 9. Eureka Who? 13:42 - 10. Legacy Pathways supports Buy Me A Coffee! - https://www.buymeacoffee.com/jumbopixel YouTube Membership - / @jumbopixel PATREON - https://www.patreon.com/JumboPixel?fa... socials Twitter / jumbopixel_ Twitch / jumbopixel