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After the first video about this mod i was struggling on making capture animations as compact as possible, but realized that i can expand them explanation of what problems i had: The game uses .mot files - motion/animation files which are used to easily animate the player, enemies, bosses, objects etc. The problem is they are limited to 100 frames and 100 parts, but after digging deeper, i was able to tell the game to load more of theese files to the game to make even more (vore) variants ⚠️This is a modded version of Echidna Wars DX! The entire original game was made by Asimofu & D-Gate⚠️ Tags (the way this video can be found in the search results): Echidna Wars DX Echidna Wars Everdriven Echidna Wars Stage 1 failed run (really?) Echidna Wars DX Mirea giantess (giantess vore/girl or something related so, it will be) TGO-07 2.0 TGO-099 something suspicious Theese words like: sus, gulp, nom, why does this exist? vore VDZ Games Dark Swordsman