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After failing our previous run in Act 3, we jump back into Ascension 13 of Slay the Spire: The Board Game with a fresh start. This time I’m playing the Ironclad, while Tom takes on the Watcher, and we head into Act 1 feeling hopeful—especially with Hexaghost waiting as the boss. We do make one costly mistake by tackling the special elite and forgetting part of the rules, meaning we don’t actually gain the key we were aiming for. Still, the rest of the act goes surprisingly smoothly. We discover a card we haven’t seen before, score several golden tickets, and head into the boss fight in great shape. Thanks to the strong start, Hexaghost goes down with relative ease, giving us confidence going into Act 2. Let us know in the comments: *Have you ever missed a key because of a rules slip? *And what’s the rarest card you’ve seen so far in your runs? Onward to Act 2!