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A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started! Do note I have not actually played a full multiplayer game as many of these as the game has only come out recently. I may redo some of these videos with more practical experience and information in the future. If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss! 00:00 Strengths and Weaknesses 00:30 Units 01:20 Commanders 01:54 Spell Recommendations 02:15 Early Gameplay 03:24 Midgame 04:08 Late game 04:58 Pretender Design 06:00 Outro Here are my written notes if that helps too Piconye Strengths - Size 2, Mass Capital Sacreds, Reliable Mages Weaknesses - Size2, low map move, Reliance on communions Unit Summary Size 2, lots of defense, attack density, easy to buff Weak to evocations, low hp Cheap & Mass-able Ranged Units(crossbows) Sacred of multiple flavors (shield, 2h, xbow) Mobile Raiders Commander Summary Inexpensive Researchers Versatile Sacred Foreign Recruitable Communion Mage Reliable Magic Phase Holy 3 Spell Recommendations Buffs in general (strength of giants, flaming arrows, body ethereal, etc) Evocations (gifts from heavens, fireballs, astral fire) Gameplay (Early) Traditional buff-doomstack with massed ranged and early mage usage Defenders are a very reliable frontline and keep the battle close to your ranged camp Abuse foreign recruit mages to delay 1st fort, but recruit many mages Each temple adds to your capital sacred recruitment Deep raid with bird knights (Midgame) Include Malakh thugs when raiding Print troops to always outnumber the enemy (Late) Control globals with astral Beware remote attacks Use items to autocommunion in battle and cast powerful spells Pretender Design A powerful bless for your sacreds to hit above their weight Choose one sacred unit to focus on, it will be hard to equally bless all 3 Don't trash scales too hard. The units are cheap, but you need many of them