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Because home consoles are not as powerful as arcade machines, game developers wanted to enhance their games as much as possible - so they started adding chips to their games. One of the first examples is Pitfall II for the Atari 2600, which improved the sound quality of the game. Later on, a company called Argonaut wanted to port their game Stargliders to a Nintendo console, so they started development on a chip called the Super FX. With some support from Nintendo, they both developed a game called Star Fox. Using the Super FX chip, it improved the graphical capabilities of the SNES tremendously, allowing for 3D polygons. When Sega took notice of this, they began working on their own chip, which debuted in their port of an arcade classic, Virtua Racing. Chapters: 0:00 Introduction 0:55 Arcade Hardware 1:43 Porting Arcade Games to Home Consoles 2:39 Chips and Coprocessors Inside of Cartridges 3:18 Enhancement Chips inside NES games 4:19 Early Super FX Chip Development 5:15 Release of Star Fox 5:39 Issues with the Super FX Chip 6:17 Issues with Sega Genesis Hardware 6:52 Development of Sega's SVP Chip 7:29 Virtua Racing Review 10:48 Issues with the SVP Chip 12:43 Conclusion Stock footage came from pexels.com. Special thanks goes to: Jacob Martinez WeStarMoney Subscribe on YouTube cottonbro Barış Şeref Pressmaster Artem Podrez Videogrammer fauxels Sources: DPC Chip in Pitfall II - http://www.ataricompendium.com/archiv... NES chips - https://en.wikipedia.org/wiki/Memory_... MMC3 Chip - https://nesdoug.com/2019/11/11/23-adv... Starglider for Amiga - https://www.lemonamiga.com/games/deta... SVP Chip - https://www.sega-16.com/2006/03/segas... Highway Forever - https://highwayforever.wordpress.com/... All music came from Harris Heller. Shoutouts to him and his website: https://www.streambeats.com/ Follow and subscribe to keep up to date on all of my content. Click the bell next to the subscribe button to receive instant notifications on all uploads! #VirtuaRacing #Sega #pojr