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Sonic Colors' Unused Gameland Levels
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Sonic Colors' Unused Gameland Levels

Within the files of Sonic Colors are 6 unused levels, all meant for Gameland. Internally, they are known as A20, C20, C30, E10, F10, and F20. Internally, they are listed under "Multi(マルチ面 ストック)", or "Multi-sided stock" according to Google Translate. No idea what that means sadly. My impressions of each level: A20 - お菓子面ACT2後半 (Sweets Level ACT 2 Second Half) A red/Planet Wisp Gameland level, seemingly based on the second half of the old Sweet Mountain Act 2. Honestly I don't see the resemblance. Regardless, I think it's a decently fun level. Stomping onto the spring that sends you way up is cool, and most jumps can be done smoothly with a good air boost. The accelerator guns are used in a slightly clever way as well, with the hard-to-reach one netting you 50 rings. The spikes maze is kinda w/e, I like spikes. C20 - お菓子面ACT1後半 (Sweets Level ACT 1 Second Half) A yellow/Sweet Mountain Gameland level, seemingly based on the second half of the old Sweet Mountain Act 1. I can kinda see the resemblance, you take a path in the same direction as the original into a drift section into a 2D level with a drift skip. Strangely you somehow turn on a dime towards the second set of boosters at the start. This level is pretty simple but fun to run besides the broken drift area at the start. The springs are far enough apart to where you have to manually homing attack them springs while feels satisfying. Feels incomplete still, the dirt is transparent too. I think I prefer this over A20, mainly from how smooth the 2D section feels. C30 - お菓子面ACT2前半 (Sweets Level ACT 2 First Half) Another yellow/Sweet Mountain Gameland level, seemingly based on the first half of the old Sweet Mountain Act 2. You can see the resemblance, though the first turn is missing the boosters the actual level has, and the enemy lineup wasn't an enemy room in the actual level. The slope jumps used in this level are pretty fun, especially the last one which goes over all of the slow platforming upward. The strange super high spring as returns from A20. Kinda eh level without the slope jumps but with them I quite enjoy it. E10 - ウィスプ面ACT1前半 (Wisp Level ACT 1 First Half) A red/Planet Wisp Gameland level, seemingly based on the first half of the old Planet Wisp Act 1. This one probably has the most close resemblance, as the level starts with a drift section that plays similarly as the actual level (if backwards) into a rail section. After some rocket shenanigans and a slide check of all things, the level then closes with a quickstep section into using spikes to roll across the ceiling to the goal, much like the actual level. This one might be my favorite of this bunch, it has a pretty nice flow and is pretty polished. Not too big on the rockets but quickly grabbing and using them is pretty satisfying. The random floating pulley feels nice to nail as well. F10 - 水族館面ACT1前半 (Aquarium Level ACT 1 First Half) A blue/Asteroid Coaster Gameland level, seemingly based on the first half of the old Aquarium Park Act 1. Strangely, the shades of blue in the level uses are not the ones used in the final set of the Asteroid Coaster Gameland levels. The start in particular resembles the actual level decently, though without the world context the huge drop looks a bit weird with the massive wall of blocks. In general this level feels like it's missing objects, and the drill not working in the middle water section for some reason means you'll have to be good at quickly moving through water to not drown. Feels nice to pull off though, so I still enjoy this one. The level ends with running across platforms that'll kill you if you're not quick into a little pool with the goal ring underwater, pretty accurate to the actual level. F20 - 水族館面ACT1後半 (Aquarium Level ACT 1 Second Half) A blue/Asteroid Coaster Gameland level, seemingly based on the second half of the old Aquarium Park Act 1. Uses the same colors as F10, unsurprisingly. The first section resembles the first section in the second half of Aquarium Park 1 pretty closely, and the level ends with a chase with a Big Chaser, much like the actual level as well. Pretty decent level otherwise, if empty. Having an above water path that requires a bit of good movement and reflexes to go parallel with an underwater section that has nice space for good drill movement is pretty neato. Also I like the back to back 3/4th loops at the start of the level, looks cool. I can see why these levels got cut considering their resemblance to main-game levels, but 1-2, 2-2, 2-3, 4-3, 5-2, 5-3, 7-2, and 7-3 still exist (albeit they're much looser recreations). I'd also put some of these in the upper end of the Gameland levels if they were in the game proper. If you wish to try these yourself, I put them over the first 6 gameland levels (1-1 to 2-3) in this mod of another mod: https://drive.google.com/file/d/13kQZ... Please do not credit me, since it's a mod of a mod.

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