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Expedition 33 isn't just a game I played; it’s a game I’m still living in. After 100+ hours, a record-breaking awards season, and finally conquering the Endless Tower, I realized my first review barely scratched the surface. Today, we’re going deep into the full spoiler territory—from the "Painting" reveal and the existential dread of the Dessendre family to why my original take on the difficulty was dead wrong. Is Expedition 33 actually better than Baldur's Gate 3? After seeing both endings and breaking the combat system wide open, I’m forced to change my final score. In this video, we discuss: The "Clear Obscure" twist: Narrative bait-and-switch or masterpiece? Why the "Infinite Regression" theory makes the world more terrifying. Retracting my previous "Easy" difficulty complaint. Breaking the game: How I one-shot Clea and exploited the meta. Why "efficient" storytelling beats open-world bloat (Red Dead 2 vs Expedition 33). The moral atrocity of forcing Verso to live. TIMESTAMPS: 0:00 - Why I’m Retracting My Review 1:02 - The Painting Reveal: Why I Almost Checked Out 3:01 - The "Simulation" Subversion & The Truth About Verso 4:19 - The Dual Endings: Reality vs. Simulation 5:12 - A Painting Within a Painting? (The Infinite Regression Theory) 7:43 - Why Expedition 33 Beats Open World Bloat (Red Dead 2 Comparison) 9:40 - I Was Wrong: The Difficulty "Problem" 10:43 - The Endless Tower & Simon: Dismantling My Ego 11:32 - Why Respecing is Mandatory for the Endgame 13:17 - Breaking the Game: My Broken Verso Build vs. Clea 15:08 - Addressing the AI "Scandal" 17:03 - Final Score: 9.9/10 (Better than BG3?) 18:24 - What’s Next? (Sequels, Prequels, & Unanswered Questions) #Expedition33 #ClairObscur #RPG #VideoEssay #GamingReview #Expedition33Gameplay #Gaming