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I got my Leap Motion Devkit few days ago and it's great, thank you, Leap! :) Of course, first thing I did was emulating the mouse. I wrote a simple mouse emulator in C# - it tracks one finger only and simply assigns finger position to mouse - I can set: sensitivity (how much is cursor moving), y-offset (I sometimes want to have my hand lower or higher) and mode (projecting finger position on monitor and finger line + monitor intersection are a little different). I didn't have any clicks or scrolls yet, but I didn't mind - I had to try osu!. I set osu! to windowed mode and 60 fps (it was too laggy on unlimited, leap takes up around 25% of my Core2Duo, 10% of my notebook i5) and my mouse emulator application to 2x sensitivity, intersection mode. I am not useed to playing osu! on keyboard, so I chose one of easier maps... This is very comfortable way to play osu!, just moving the finger is a very natural way of placing the cursor. I think playing harder maps shouldn't be a problem, I am mainly limited by my keyboard-playing skills... UPDATE - here is the source, so you can try this if you have a leap devkit (or leap after the next month's release). I recommend playing osu! in 120fps mode (it lags every computer I tried this on on higher framerates for some reason). High performance mode is fine, just don't max out the sensitivity. You can try "intersect" mode, but I like "project" mode more. Oh, and it has WASD emulator too, so you can try some racing games! :) https://github.com/Brejlounek/Leap-Input UPDATE 2: Now that leap is out, here is binary only :) You don't need to download the source, just download this: https://dl.dropboxusercontent.com/s/z... .net framework is needed. Anyway, I am sure I will not stop here - this is just my first experiment, Leap is really FULL of potential! :) Leap Motion: https://www.leapmotion.com/ osu!: http://osu.ppy.sh/ beatmap: http://osu.ppy.sh/s/21926 replay: https://dl.dropbox.com/u/9713628/para... Way way more skilled player: • Using the Leap Motion controller to p...