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I'm too old for the Wii... 💥 Fan of the channel? Help support the series ► / gamingjay1001 💥 Follow me on Twitter ► / gamingjay1001 💥 Check out the website ► http://letsplay1001.com/ 💥 Check out the book ► http://www.amazon.com/1001-Video-Game... I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is... LostWinds from https://en.wikipedia.org/wiki/LostWinds LostWinds is a 2008 platform video game developed by Frontier Developments and published for the Wii as a launch title for WiiWare. In LostWinds, the player controls a young boy named Toku and the elemental wind spirit Enril (and in two-player mode, a second player also controls Enril) as they travel Mistralis in order to rescue it from the antagonist Balasar, a vengeful spirit. In Japan, the game was ported and published by Square Enix on December 24, 2008.[2] Due to its success it was ported to iOS. A sequel, LostWinds 2: Winter of the Melodias, was released on October 9, 2009. The player controls Toku and Enril simultaneously, using the Wii Remote on the Wii or a gesture on iOS to draw directional paths on-screen that control the wind. Wind is used to enhance Toku's jumps, defeat or immobilise enemies and solve puzzles.[4] A second player can join in with their Wii Remote controlling a second on-screen wind cursor, allowing Toku to fly farther but not higher. The genesis of LostWinds stems from a Frontier "Game of the Week" competition to develop a game that took advantage of the Wii Remote.[5] The idea for the game itself came from Steve Burgess, a designer for Frontier. He was watching the wind blow through some trees and began thinking about a way to have a player become the wind in a game. He began envisioning puzzles and later added a second character to be "moved" and "protected" by the wind, and applied his ideas to the Wii Remote.[6] LostWinds and its sequel were available for iOS, however an iOS update resulted in both games crashing during startup. This bug was never fixed and the games have both subsequently been removed from the store.[7] Square Enix published the game in Japan on December 24, 2008.[8] LostWinds was initially the only listed WiiWare game that was unavailable for download or transfer onto the Wii U at the console's launch in November 2012, but this had since been patched in April 2014.[9] The game was ultimately delisted from sale on both Wii and Wii U following the discontinuation of the Wii Shop Channel service in January 2019.