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Kind of a similar video as my last upload, but I think it delivers a unique message on it's on even though I reused some examples. I talk about how the age old saying of "You didn't play long enough" shifts all of the responsibility onto the player if they don't enjoy the opening hours of a game. I think game studios need to be clear with the audience and define what to expect from a game in the first 3 hours, rather than punishing you for no reason by boring you out of your mind. I use examples from Final Fantasy 13, some Bethesda games like Skyrim, Fallout, and Oblivion, Red Dead Redemption 2, Cyberpunk 2077, and more! I really hope that you enjoy this video, like I've said a few times on some community posts I'll be making more Bethesda content soon. I'm currently in between a few ideas right now, and I got some catching up to do :) Appreciate all the support lately, and I hope your holidays are going great!