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Age of Empires, All-Campaign Speedrun in

It took quite a couple of tries, but some small improvements in the strats helped me getting sub 7. :) Here and there I lost some minutes but also there were very nice missions, especially an amazing Battle of Kadesh. Overall a very good run I think without any major timelosses. I don't think I ever going to do this again. 6:45 is possible, hopefully someone else will get that in the future. My sum of bests is about 6:35, so with very good RNG and new strats 6:30 might be possible. The next weeks I'll probably try to make a video series explaining all the tricks and all enemy-movement manipulation I use in this run. What to do and especially what not to do to get consistent at (almost) all missions. Sharing the things I learned basically. Some of those things are obvious, but some are very subtle yet still important. Some more info about the run: I start with the dangerous/difficult/random missions/campaigns. So Actium first, then Spartacus, then Babylon (especially because of Ninevah), Yamato, Punic War (because of the save-bug), then the rest. All campaigns: Enemies of Rome (36:27). Spartacus again was terrible, because of the hidden red enemies, but also because I misplayed the final part. The other missions were quite good. Babylon (55:40). Good parts and bad parts. Holy Man strats worked great, although I had to load quite often. Tigiris Valley and Lost had great RNG. I should have been more careful at I shall return. Cost me 3 minutes I think. Needed two tries on Nineveh, but that's still good as I can't control anything in this stupid mission and if you are unlucky your time can go up to 15 minutes. Yamato (2 segments) (53:19). Looking back at this, I can't really find any big mistakes, so that's very very good. Didn't realize this while playing. A 22-minute Mountain Temple is awesome, everything went according to plan. Death Canyon is just a matter of not messing up (which I did not do luckely). Kyushu in 13 minutes is also very nice. Punic War (1.0a) (15:33). Tunes is the only difficult one since you generally can't save/load because of version 1.0a. Getting sub 10 was great. Rise of Rome (56:41). The red enemies in Pyrrhus scared me so I trained my balista's in my own base for protection. It turned out it wasn't necessairy, but I didn't wanna take any risks for obvious reasons. Took 2 minutes, but it could have been worse. Syracuse was good, Metaurus kinda sloppy, but still alright. Bronze War (1:48). Fine Egypt (57:30). This campaign in 1 hour is what I was hoping for. Farming almost killed me, luckely I prepared this mission and decided to get the axemen upgrade. The wisest decision ever, because without it the red would kill my villagers and I would lose 3 minutes. Getting the upgrade costs 1 minute, but that's oke. Bad RNG at trade, but no big mistakes from my side. Crusade strats make me happy. River Outpost was good. And the last two missions went very well. In Wonder of the World many things can happen, but this was quite favourable (still not optimal though). The 'build a house in the yellow base strats' is fun when it works, and it kinda did. Ave Caesar (26:15). Mweh... Pirates was about average. I messed up at Britain. I was just lucky to have a save-file from when I landed on the island. Alesia went as it should. Pompey I also messed up because Caesar got 1) badly damaged and 2) killed. Lost a minute. Pax Romana (2 segments) (49:46). Not only first try at Actium, also a very good time. This final trick is soo consistent I now do it without saving. Ctesiphon was perfect. Everything happened exactly how it should surprizingly. Zenobia was meh. I lost another minute at the Huns Coming mission due to yellow killing my stuff. I was surprised they directly went for my villagers and not for my walls as they usually do. Greece (32:37). Exacly what I needed to keep sub 7 alive. Trojan War strat also make me happy. I'll be back was nice to me. Siege of Athens is always scary, but the set up I used to lure away brown units works pretty well. Xenophon's March had a lot of stupid mistakes, especially with the unsuccesful saving and loading to keep my transport boat alive. Hittites (31:59). After 6 hours of playing you can make mistakes on the easiest missions. Although there is just no excuse for having to do Growing Pains twice. Ugh..... Opening Moves however was very optimal I think. The last mission was absolutely the best in the entire run. I never managed to get below 13 I think, but now I managed to get a low 11, exactly when it was most needed. Everything went just perfect. Sub 7 was born. :) Final campaign I messed up the splits. (I can't see them myself while playing.) Final time is at 6:57.31. I had a lot of fun with this game and I hope new runners will come to beat my time and find even better strats. Explanatory videos will come soon :)

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