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Meant to be watched in 1080p. For those who are curious, here is the Avisynth script this video was created from: http://pastebin.com/ksDyTB8L I had to remove most of the original audio due to copyright issues. Here is the raw .mp4 video with the original music: https://www.mediafire.com/?japhc6sh2z... (better quality than downloading it from Youtube; I recommend watching it with Potplayer: http://imouto.my/redirect/32) 0:00 Teching (Floor) 1:55 Teching (Wall and Ceiling) 2:30 PassiveWallJump (Walljumptech) 5:00 PWJ application: Marth’s walljumptech back aerial 5:40 PWJ application: Fox’s walljumptech Illusion to the ledge 5:55 Walltech intangibility information 6:30 Double Stick DI 12:24 how to survive Facon’s knee with Fox at 180% damage 14:32 Tech inputs during hitlag information 15:00 Multiple Smash DI Youtube apparently doesn’t allow external links as I had assumed when creating this video, so here are the links I had intended to make clickable: Magus on tech intangibility: http://smashboards.com/posts/5896012 Magus on DSDI knockback thresholds for different angles: http://smashboards.com/posts/7078167 Magus on MSDI control stick key points: http://smashboards.com/posts/7442776 FAQ * Q: “I don’t understand how tech downtime works. Can you explain? [ / 672435487609651200 ]” A: “0:49 ’A digital L/R input causes a tech downtime of 40 frames. If no downtime is active when L/R is pressed, the input also buffers a tech for 20 frames’. ← This is all there is to it. The 40 frames downtime starts at the frame you input L/R; any inputs during this downtime will trigger another downtime.” Illustration: http://i.imgur.com/HNsjPNs.png