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Here is an improvement of my initial PvE Replay project. I tried to make replay possible in an Openworld and PvE context as the origina goal was to allow players hardcore servers to view ingame player deaths through a simulated replay by recreating environment in which the player died and teleporting spectators inside it to witness those deaths, which is particularly valuable for hardcore servers. However, Arena Replay, BG, PvE, and Open World all rely on different replay mechanisms making the experience less immersive for some and while everything is still under DEV with limit imposed by the azerothcore, this represents the current work progress. The main challenge being scalability since replays (even compress) can quickly consume large amounts of storage and the Open World result is still in its early stages. But the final objective is to achieve a fully global replay system covering PvP and PvE in order to view Hardcore player deaths, raid boss, and arena and bg through a unified replay mechanism.