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At NIIT, we believe real learning happens when you don’t just watch code being written — you understand how complete systems are designed, structured, and engineered. In this master tutorial, we reverse-engineer a fully working Pacman game built using JavaScript and the HTML5 Canvas. Instead of starting from blank files, we begin with the final playable game and then systematically break it down like a real engineering team would. This is not a type-along tutorial. This is a professional reverse-engineering walkthrough. You will see how an interactive system is designed from the inside out — including rendering, movement, collisions, enemy AI, and UI state management. By the end of this video, you will understand: How the HTML5 Canvas rendering system works How a professional game loop is structured How grid-based worlds are implemented How player movement and animation are handled How collision detection works logically How enemy ghosts use AI and pathfinding How start screens, game over screens, and restarts are managed How modular JavaScript files scale real applications Everything in this game — walls, movement, food, score, lives, enemies, and UI — is controlled entirely by JavaScript. No external libraries. No game engines. No shortcuts. This tutorial is ideal for: Beginners who want to truly understand JavaScript Aspiring game developers Students learning system design fundamentals Anyone who wants to think like an engineer, not just write code At NIIT, our goal is not just to teach syntax. Our goal is to help you understand how real systems are designed and scaled. Comment below and tell us what you’d like to reverse-engineer next — Snake, Tetris, Space Invaders, or a platformer. 📌 WHAT YOU’LL LEARN Reverse-engineering methodology for software systems HTML5 Canvas fundamentals Game loop design and execution Grid-based map systems Player movement and animation logic Collision detection techniques Enemy AI behavior and pathfinding concepts State-based UI systems Clean and modular JavaScript architecture For the full code, click on this link: https://github.com/kushagraxd/PacmanJS ⏱️ TIMESTAMPS / CHAPTERS 00:00 Why We Start with the Final System 01:05 Playing the Complete Pacman Game 02:20 Project Architecture & File Structure 04:10 HTML5 Canvas & Asset Loading 07:05 Game Engine & Game Loop Explained 11:30 Map Grid, Movement & Collisions 16:20 Player Logic: Pacman Engine 21:10 Enemy Logic: Ghost AI & Pathfinding 26:40 UI States: Start, Game Over & Restart 30:20 Final Engineering Takeaways #JavaScriptGame #PacmanGame #HTML5Canvas #GameDevelopment #JavaScriptProjects #GameEngine #ReverseEngineering #LearnJavaScript #SystemDesign #AIInGames #ProgrammingConcepts #NIIT #SoftwareEngineering #InteractiveSystems