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A playthrough of Sony Imagesoft's 1993 license-based platformer for the SNES, Bram Stoker's Dracula. Played through on the hard difficulty level. You know, it's funny. As much as movie-based games tended to suck on the 8 and 16-bit consoles, there were some of them that I always enjoyed, no matter how clear it was that they weren't good games. The Bram Stoker's Dracula games all somehow ended up in that category for me. I've always liked the NES, Game Boy, and Sega CD games, and while the SNES version isn't my favorite of the bunch, I find it pretty fun too. Dracula was developed by Psygnosis, and if you know their style, you can tell almost immediately who created it. It's got that awkward style that many of their early 90s games had - it resembles an Amiga game with its fast motion, hyper-saturated background colors, smooth-yet-awkward sprite animations, annoyingly maze-like level designs, and a soundtrack that vacillates between near brilliance and utter garbage at any given time. The entire aesthetic is an interesting one - it's not all good, and it's not all bad, but it is distinctly Psygnosis in character. I still can't shake the feeling that they repurposed pieces of what was originally meant to become Super Shadow of the Beast in making this game.It's just a hunch, but the mechanics and style are all quite similar. I did really love that creepy last boss, though. He's an absolute joke of a challenge, but that red armour does make for a pretty dramatic scene. It probably also helps that Dracula is about 3x Jonathon's height in the game, even though I don't remember him being near 15-20ft tall in the movie. The gameplay itself is pretty mediocre. Nothing really stands out about it, besides maybe the cheap enemy placement, and once you know the level layouts and the enemy placements, it's extremely easy - there's little more than walking left-to-right while swinging a sword, backtracking down the occasionally taken wrong path, and finally beating a boss. Many of the bosses (including the final one) can be beaten by standing still on the left side of the screen and swinging your sword nonstop, and most of the extra weapons are less useful than your primary one, so there isn't much strategy to it. I still can't understand why it should make sense that Van Helsing is hanging out in random levels waiting to unlock doors for you - you think he'd just unlock it and leave it open for Jonathon, but I guess that wouldn't suit convoluted game logic. Good or not, I liked Bram Stoker's Dracula. I prefer the NES and Sega CD games, but this one is good if you like a bit of gothic-flavored pop culture fluff that can provide a few hours of mindless entertainment. Just like the movie. If you want a legitimately awesome Dracula game that isn't Castlevania, though, go check out Bram Stoker's Dracula on the Lynx. _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! / 540091756006560 / nes_complete