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In this tutorial, I introduce you to Choosers, a new plugin from Unreal Engine that allows you to make robust asset selections based on run-time input data of your game. Whether that means selecting which animations to play, how much damage should be dealt to a character, or what kind of gameplay effect should be applied; its crucial that developers construct their data in a way that allows them to easily read and write from it, and to make decisions based off of it. Chooser Documentation: https://www.fab.com/listings/4a822f72... https://dev.epicgames.com/documentati... Choosers at Unrealfest: • Choosing How Your Game Animation Feels | U... Obtaining angle between two vectors: https://dev.epicgames.com/community/l... Gameplay Animation Example Project: https://dev.epicgames.com/documentati... Follow for more #gamedevelopment with #UE5: / jevinscherriesgamedev #gamedev USE THE CREATOR TAG DEVIN-SHERRY ON CHECKOUT WHEN PURCHASING FROM THE EPIC GAMES STORE TO SUPPORT MY CHANNEL SOCIALS Twitch: / jevinscherriesgamedev TikTok: / jevinscherriesgamedev Twitter/X: https://x.com/jevincherries Join our Discord Server: / discord Facebook: / devinleveldesign #unrealengine #gamedev #indie #coding #livestream #solodev #gamedevelopment