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Hello! We're starting our industrial robot arm rigging series in Houdini, focusing on the advanced KineFX (APEX) system. This episode is all about building the solid foundation—the skeleton and skinning—which are essential for a good rig. Important Note: I'm using a robotic arm model from this link: https://www.turbosquid.com/3d-models/robot... However, I strongly encourage you to use your own model and experiment! 🤖 In this episode, you will learn the key data preparation steps for APEX: Skeleton Structure: Creating the joints, establishing the correct hierarchy, and verifying axis orientation. Data Preparation: Preparing the geometry by assigning the @name attributes, which are necessary for correct binding. APEX Skinning: How to bind the geometry to the skeleton using Packed Capture Geometry and Joint Deform. First Controllers: Initializing the APEX system (Auto Rig Component) and adding the FK Transform control for basic movement tests. This is a crucial preparatory stage that ensures advanced systems like IK and final controllers will work flawlessly in the next parts! 🔔 Subscribe so you don't miss out as we move on to Inverse Kinematics (IK) and creating the final controller interface! 🎵 MUZYKA: Music provided by lofigirl: 👉 / @lofigirl 👉https://lofigirl.com A Creative Commons Attribution License (CC BY) states that the material can be shared, remixed and used commercially: http://bit.ly/CCAttribution #Houdini #KineFX #APEXRigging #RobotArm #Skeleton #Skinning #Tutorial