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How To Lose or Drop Medals In Boom Beach! I have been getting asked this question a lot so here is the answer on how to lower medal count! Enjoy the video? Click here to subscribe! http://www.youtube.com/subscription_c... Previous Video "Magma Madness!" - • "MAGMA MADNESS!" | Clear That Map! Ep. 4 |... Want Free Diamonds/Gems? Watch This Video - • How To Get Free Unlimited Diamonds In Boom... Watch Me Live! - / bentimm1 Follow me on twitter! - / bentimm1 Intro Music used: The Arcade by Machinimasound | https://machinimasound.com/music/the-... licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) (http://creativecommons.org/licenses/b...) Full Update Info: Big Stuff: Task Forces have arrived!!! Find out everything you need to know about Task Forces here: http://forum.supercell.net/showthrea.... Cool UI Stuff: The #1 player's gold badge gets better with age! The longer you hold the top spot, the cooler your badge will become Tap a player's gold badge to see more info Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!) Armory usability improvements Extra hint for Power Stone popover if the Sculptor hasn't been built Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period) Enemy Activity no longer auto-opens when entering the map screen Neat Graphics Stuff: Possibility of rain on tropical islands Ash particles fall from the sky on volcanic islands Dr. Terror Got Buff Stuff: Dr. Terror has built Shock Launchers Dr. Terror now harnesses the power of Ice Statues Why are we doing this? We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard. Economy Stuff: Treasure chests don't spawn as often Dive Locations spawn more often Even faster invasion rate when the map has fewer opponents (meaning more bases to attack when your map is clear) Slower invasion rate when the map has lots of opponents To balance the above two points, your map won't be able to house as many total invasions at any one time (which means a less overwhelmingly full map at times) Shorter build times for high level building upgrades More expensive Diamond speedups (this is to balance the above point) Less expensive resource purchases with Diamonds