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Originally the Hylden where just meant to be present but having a big influence. And then my brain was like, well thats been done before, the shadowy characters who we barely get to see or know anything about, and whilst thats a great concept for the canon games, I decided to bring them in fully, with a huge dramatic entrance. For content, Nosgoth has been hit with a cataclysmic event several moments after legacy of kains outro. The cataclysm literally rips the world apart. The first level starts with you playing Elder kain, trying to reach the pillars from the vampire citadel, finding a completely broken landscape, burning towns and the dead lay everywhere. Eventually he stumbles into the a old enemy. Ive broken the Hylden down into classes. The highborn, the soldier class, and the digressed. The digressed hylden are the result of unprotected expsorue to the demon dimension. Whilst the other classes built stronger defences, the lowest class had no choice but to alter them selves before they twisted beyond anything that could be saved. The Hylden have always had that biomechanical look and feel. Ive expanded on that idea to make them more menancing than ever and giving them a more technological feel than magical. Which provides a good contrast of the ancient race. Also felt it was really important to explore that they didn't start the ancient war. The vampires did. This sequence is very very early on in the game and I hope it hits with the intended punch of oh hell!! everythings fluid anyway and work in progress.