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Part 3 of 5. In this episode we set up camera rotation, targeting, and discuss different rotators of the character. Contro, character, and camera rotation - each used separately. This is one of the most important videos I ever made. and this feature applies to top-down, twin-stick, 3rd person, and much more game types, where you get the benefit of having more than just 2 rotations. Content: 0:00 Intro 1:18 Understanding Rotations 14:41 Targetting + Cat meows 27:52 Showcase + Outro ----------------------- Buy me a coffee: https://www.buymeacoffee.com/Angeiv Patreon: https://www.patreon.com/angeiv?fan_la... Discord: / discord Free tutorial repository: https://dev.azure.com/SuperSeriousStu... UE4 forum thread: https://forums.unrealengine.com/commu... If you liked the video, don't forget to give it a thumbs up. Leave a comment if you have any questions or requests, or if you just want to share something about the topic. Do you think I could improve something? Feel free to tell me about it! Consider subscribing and sharing the video :)