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Villians, evil, baddies... they fun voices to play! But an also be a bit over-the-top and melodramatic. How can you create the voice for an antagonist character that feels realistic, grounded, and believable… but is still fun to play with? In this scrappy video, I work through my process for building an antagonist voice for a romantic film. I use a few of my favourite techniques — things like animal work, accent-inspired sound, and physical choices — to explore how antagonist voices can be shaped without defaulting to cliché “evil” sounds. This is part of a series of videos on character voices for acting, games, and performance. I’m also doing this alongside the Archetypes Self Tape Challenge by Manuel Puro, which I genuinely recommend if you’re an actor: https://www.purocasting.com/the-actin... If you’re interested in developing character voices — or understanding your own voice more deeply — you can add yourself to the Voice Lab Online waitlist here: https://sendfox.com/alexowenhill Chapters 00:00 Setting up the antagonist voice challenge 01:20 Why antagonist voices go cartoonish 02:35 Pushing extremes to find realism 03:20 Romantic antagonist text explorations 04:05 Animal work & physical intensity 05:05 Emotion, restraint, and control 06:10 Accent-inspired sound (without doing accents) 07:45 Refining into something playable 09:25 Final takes 10:10 What carried through from the process #voiceacting #charactervoice #antagonist #voicecoach #actingprocess #voicework #gamevoice #performancetraining