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Mikael Moane, Lead CG Technical Artist at Cause and FX in Auckland, New Zealand, shares how his team tackled a unique challenge: creating content for a virtual production LED wall. Originally planning to use Unreal Engine, they ran into workflow issues that led them to switch to Karma XPU in Houdini. Mikael explains how staying within Houdini's procedural environment helped simplify the process, from layout to final render. He also talks about the practical advantages of Karma XPU—especially its handling of large-scale scenes and ability to fall back on the CPU when needed. Cause and FX https://causeandfx.nz 00:00 - Introduction: Mikael Moane from Cause and FX 00:20 - The Project Brief: Creating LED Wall Content 00:46 - Starting with Unreal Engine 01:26 - Switching to Karma XPU 01:52 - Benefits of Rendering in Houdini 02:33 - Handling Large Scenes and VRAM Limitations 03:03 - First Render Test and Results 03:16 - Confidence in Karma XPU’s Development #HoudiniConnect #CauseAndFX #VirtualProduction #KarmaXPU #HoudiniFX #CGI #VisualEffects #LEDWall #ProceduralWorkflow #VFXPipeline #Houdini#Solaris #3DRendering #BehindTheScenes #IndieVFX