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Usually people go straight to combos when learning a new character in 3rd Strike, but often this is not the best way to git gud. Today we're looking at a plethora of considerations for you to explore when picking up a new character in 3rd Strike. LUA training mode - https://github.com/Grouflon/3rd_train... Checkout Dtamraz who helped with ideas for this vid - / @dtamraz4590 0:00 - Intro 0:39 - Which buttons earn knockdown? 2:10 - What buttons are particularly plus? 3:08 - What are my meter building buttons? 4:16 - Which buttons start up the fastest? 5:03 - Which buttons push away, which keep closer? 5:45 - Which buttons are the most damaging? 6:11 - Which buttons do the most stun? 7:02 - Which buttons are overhead? 7:45 - Which moves corner carry? 8:34 - What is my best kara button? 9:21 - What are my pokes? 10:00 - Are my character’s EX moves good? 10:52 - What moves can be kara’d? 12:08 - Do I have any 1 startup supers? 12:53 - What does my taunt do? 13:48 - How does my character's size affect their vulnerability? 14:43 - What ranges do characters land at after throw or super? 15:28 - What are my anti-airs? 16:11 - How can I land super? 17:25 - What is my corner spacing? 18:29 - Are my dashes airbourne? 19:02 - Do I have moves that close distance, where am I spaced afterwards? 19:40 - What are my chip options? 20:27 - Do I have wakeup reversals? 21:12 - At what ranges are parries valuable? 21:55 - What are my jump attacks? 23:25 - How can I earn meter on block safely? 24:06 - How do I escape the corner? Good options? 24:50 - How does my character set up tick throws and throw baits? 25:55 - What are my “outside” options against panicking opponents? 26:56 - What are my gimmicks and bait? 27:48 - What is my game plan?