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If you've watched the Blast Chamber trailer from the Interactive CD Sampler Pack Volume Three, you should have noticed that two multiplayer chambers shown there just didn't make the cut. While looking for them (with no avail), I found three out of possibly twelve chambers that never made it to the final game, hidden in the disc. They're fully functional, with mapped A.I. (a bit rusty, but it's there) and power-up icons spawning properly, suggesting that they were dummied out quite late into the game's development (in fact, an August 1996 build is known to include these three chambers on the menu positions that now belong to Hang Time, Revolution and Wind of Death). Code used (NTSC-U/C): "Replace Chamber 101 with Cover Up (CUBE05M) [Select + Up] D00C09D4 1100 8001162F 3530 D00C09D4 1100 30011DAB 0032 D00C09D4 1100 80011DB1 3530 "Replace Chamber 101 with Elevators (CUBE11M) [Select + Left] D00C09D4 8100 8001162F 3131 D00C09D4 8100 30011DAB 0032 D00C09D4 8100 80011DB1 3131 "Replace Chamber 101 with Lava Leap (CUBE26M) [Select + Right] D00C09D4 2100 8001162F 3632 D00C09D4 2100 30011DAB 0033 D00C09D4 2100 80011DB1 3632 "Restore Chamber 101 [Select + Down] D00C09D4 4100 8001162F 3831 D00C09D4 4100 30011DAB 0031 D00C09D4 4100 80011DB1 3831 "Name Fixes (uses internal names) D101162F 3831 C201162B 0008 800E42AD 0000 D101162F 3831 C201162B 0008 800E439B 0000 D001162F 3831 C20E3E80 0008 800E42AD 0000 D001162F 3831 C20E3E80 0008 800E439B 0000 Music: "Eye Spy", "Nation2Nation" and "Head Crack", all by Jeff Killed John.