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Unlike Maria's story, this one was much easier to tackle. In fact, I finished it under the self-prescribed conditions twice...because my first successful run got messed up. It proved far quicker to simply clear it all over again. I attribute this ease to the fact that the AI doesn't really "get" how to deal with Grant. For example, the AI will try to dodge between the attacks in his dagger-throwing combo, which is actually rather impractical at most ranges...you're best off blocking the whole thing and then dodging the last one. The only thing the computer players do "right" is purely a byproduct of their usual behavior: stay close and relentlessly assault...which happens to be the best way to prevent Grant's gauge-consuming barrage of knives. However, the AI is also hopelessly greedy when it comes to items...it won't leave you alone long enough to use the stage objects, much less collect items from the field...but if it finds itself far enough from its quarry, it'll stop to do so itself. It'll also very frequently dodge just so as to pick up the items you might free from their fixtures without ever missing, whereas the dynamic camera angles will often make this a nontrivial task for human control. This is a big problem, because one of Grant's undocumented special abilities is that he can activate all his subweapon attacks at one fewer heart per use, not to cost less than one heart, of course. So he can throw a dagger for one heart...but he can also use the dagger charge attack for just one heart. The gravity circle (why can he use that, anyway?) and axe will also cost only one heart, and even the stopwatch is affected, costing nine hearts per use instead of ten. (I had previously not noticed this trend in his subweapon usage, actually.) --- Stage 1: Aeon Well, that's the first sign something's going on here...Grant, credited for all his contributions in Castlevania III as a humble "Acrobat," and we're to assume he's capable of succumbing to a fit of vertigo. Good going, Grant, for having one of the more realistic and understandable reactions to being welcomed to "the Time Rift," right up there with Simon's demand for some sense. However, I don't get how "desire" translates to Grant merrily deciding that there's no choice in the matter and he might as well play along. Well, there's that or he's simply accepted that he's not in control either way. Come to think of it, Aeon keeps promising that this place will grant the visitor's deepest desires, but I think it's pretty clear that the only one getting anything out of it is Aeon himself, collecting these enigmatic "soul keys" without letting anyone know. (Where does a soul key come from anyway?). --- Stage 4: Golem Well, I must immediately applaud Grant for being able to identify the fact that the Golem may in fact not be a threat or an enemy...which, I also find odd, because it'd be quite natural to attack first and ask questions later, since he's a seasoned hunter of all things evil. Then again, this particular version of Grant may be no stranger to getting strange looks, so he'd be less liable to judge a book by its flesh-and-metal Frankensteinian cover. But then he goes on to start an unprovoked and completely-from-nowhere discussion about love...yeah, that's normal, Grant. Sentient monsters, love, and "showing" love in a fashion that any well-adjusted person, much less this poor lug, very certainly won't be able to understand properly. Good going. --- Stage 6: Mermen and Iron Gladiator It's actually relatively difficult to get Grant to dish out the required damage against unflinching monsters. Most of his attacks are fairly weak and leave him open either before or after execution. That said, the fact that the big monsters don't flinch makes for an amusing sight when you unleash his dagger barrage. --- Stage 7: Sypha For a guy who didn't originally get the whole "time rift" thing, Grant's pretty quick on the uptake when it comes to the idea that Sypha hasn't yet met him or Trevor. Of course, given this otherwise hypothetical opportunity, he chooses to try convincing her that they're already married in the time he comes from... naturally, this means he must fight her to "prove" it...this clearly can't be a terrible mistake. --- Stage 10: Trevor Ah, a final battle set up as a struggle of competing manhood over the love of a woman who's already made the choice on her own...how... chauvinistic? Still, I can easily imagine that Grant would feel like a third wheel once the fight against Dracula ended...and of course he already had things of his own to take care of anyhow. The story is clumsily told, but somehow feels like it could have actually reflected the untold epilogue to Castlevania III. I'm a little disappointed that I didn't get a chance to use Grant's cinematic Hyper Attack, but his alternative is most definitely the more useful approach. --- Clearing Story Mode as Grant unlocks the Golem's story.